[gd_resource type="Resource" load_steps=6 format=3 uid="uid://ceakv6oqob6m7"] [ext_resource type="PackedScene" uid="uid://bcmx07k12gcsc" path="res://objects/entities/ice_brick.tscn" id="1_ci3d1"] [ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_rflri"] [ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="2_hsgyv"] [ext_resource type="Texture2D" uid="uid://c1qaxspv8aemf" path="res://sprites/ice_brick_skill_icon.png" id="3_6btth"] [ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_57pl3"] [resource] script = ExtResource("5_57pl3") Name = "ICE_BRICK" Description = "ICE_BRICK_DESCRIPTION" Config = Dictionary[String, Variant]({ "brick_scene": ExtResource("1_ci3d1"), "player_controller": NodePath("."), "throw_input_behavior": ExtResource("2_hsgyv"), "timer": NodePath("ThrowTimer") }) Cost = 180 Icon = ExtResource("3_6btth") IsActive = false Level = 0 MaxLevel = 3 Type = 1 Node = ExtResource("1_rflri")