using Mr.BrickAdventures.game.repositories; namespace Mr.BrickAdventures.game.services; public sealed class LevelService { private readonly LevelRepository _levels; public LevelService(LevelRepository levels) => _levels = levels; public int CompleteAndAdvance() { var cur = _levels.Current; _levels.Complete(cur); var next = cur + 1; _levels.SetCurrent(next); return next; } public void StartNew() { _levels.Load(new LevelState { Current = 0, Unlocked = new [] { 0 }, Completed = [] }); } }