[gd_scene load_steps=5 format=3 uid="uid://dfwpha0d18dmn"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rwgpm"] [ext_resource type="Script" path="res://scripts/components/damage.gd" id="2_3cgd2"] [ext_resource type="Script" path="res://scripts/components/beam_component.gd" id="3_jlh0s"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"] size = Vector2(8, 16) [node name="Cannon Ray" type="Area2D"] collision_layer = 0 collision_mask = 5 [node name="Sprite2D" type="Sprite2D" parent="."] texture_repeat = 2 texture = ExtResource("1_rwgpm") region_enabled = true region_rect = Rect2(176, 64, 16, 16) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_ptfn7") [node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")] script = ExtResource("2_3cgd2") area2d = NodePath("..") [node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("root", "sprite2d", "collision_shape")] position = Vector2(0, -8) script = ExtResource("3_jlh0s") root = NodePath("..") sprite2d = NodePath("../Sprite2D") collision_shape = NodePath("../CollisionShape2D")