using Godot; namespace Mr.BrickAdventures.scripts.components; public partial class SpaceshipEnterComponent : Area2D { [Signal] public delegate void SpaceshipEnteredEventHandler(); public override void _Ready() { BodyEntered += OnBodyEntered; } private void OnBodyEntered(Node2D body) { if (body is not PlayerController player) return; player.SetSpaceshipMovement(); EmitSignalSpaceshipEntered(); QueueFree(); } }