extends SS2D_Action ## ActionSetPivot var _shape: SS2D_Shape var _new_pos: Vector2 var _old_pos: Vector2 func _init(s: SS2D_Shape, pos: Vector2) -> void: _shape = s _new_pos = pos _old_pos = _shape.global_position func get_name() -> String: return "Set Pivot" func do() -> void: _set_pivot(_new_pos) func undo() -> void: _set_pivot(_old_pos) func _set_pivot(shape_position: Vector2) -> void: var shape_gt: Transform2D = _shape.get_global_transform() _shape.global_position = shape_position _shape.begin_update() _shape.disable_constraints() for i in _shape.get_point_count(): var key: int = _shape.get_point_key_at_index(i) var point: Vector2 = _shape.get_point_position(key) _shape.set_point_position(key, _shape.to_local(shape_gt * point)) _shape.enable_constraints() _shape.end_update()