using Godot; using Mr.BrickAdventures.scripts.Resources; namespace Mr.BrickAdventures.scripts.components; [GlobalClass] public partial class SpaceshipEnterComponent : Area2D { [Export] public MovementPreset Preset { get; set; } [Signal] public delegate void SpaceshipEnteredEventHandler(); public override void _Ready() { BodyEntered += OnBodyEntered; } private void OnBodyEntered(Node2D body) { if (body is not PlayerController player) return; player.ApplyPreset(Preset); EmitSignalSpaceshipEntered(); QueueFree(); } }