[gd_scene load_steps=5 format=3 uid="uid://daau4j5hbklk0"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_52l28"] [ext_resource type="Script" path="res://scripts/components/bullet.gd" id="2_hjcob"] [ext_resource type="Script" path="res://scripts/components/damage.gd" id="3_3ylb6"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"] size = Vector2(16, 10) [node name="Brick" type="Area2D"] collision_layer = 16 collision_mask = 9 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_ar0xf") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_52l28") hframes = 12 vframes = 12 frame = 80 [node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")] script = ExtResource("2_hjcob") root = NodePath("..") speed = 120.0 area2d = NodePath("..") visibility_notifier = NodePath("../VisibleOnScreenNotifier2D") life_time = 2.0 timer = NodePath("../Timer") [node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."] position = Vector2(0, 2.38419e-07) scale = Vector2(0.8, 0.5) [node name="Timer" type="Timer" parent="."] [node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")] script = ExtResource("3_3ylb6") area2d = NodePath("..") is_fire_brick = true