[gd_scene load_steps=25 format=3 uid="uid://bockkmyn8il4c"] [ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_hh6y0"] [ext_resource type="Texture2D" uid="uid://duxx56wxmjoxd" path="res://sprites/basic_enemy.png" id="2_laaj3"] [ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_n6phc"] [ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_t0yic"] [ext_resource type="Script" uid="uid://d2hrr8fruho1d" path="res://scripts/components/SideToSideMovementComponent.cs" id="5_h333r"] [ext_resource type="Script" uid="uid://cfdugoeduudar" path="res://scripts/components/EnemyDeathComponent.cs" id="8_dbywb"] [ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="9_bph85"] [ext_resource type="Script" uid="uid://bo506l4x0808e" path="res://scripts/components/HitComponent.cs" id="10_4upf6"] [ext_resource type="Script" uid="uid://t8rsvwdwt8ea" path="res://scripts/components/StatusEffectComponent.cs" id="11_28moq"] [ext_resource type="Script" uid="uid://cxuig4xh8nfov" path="res://scripts/components/FireEffectComponent.cs" id="12_dgcex"] [ext_resource type="Script" uid="uid://d1388lhp2gpgr" path="res://scripts/components/IceEffectComponent.cs" id="13_kga14"] [ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="14_ndloc"] [ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="15_cg63s"] [ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="16_jqaq6"] [ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="17_o7qsb"] [ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_v861c"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"] size = Vector2(25, 31) [sub_resource type="ShaderMaterial" id="ShaderMaterial_j18j0"] shader = ExtResource("1_hh6y0") shader_parameter/enabled = false shader_parameter/tint = Color(1, 1, 1, 1) [sub_resource type="RectangleShape2D" id="RectangleShape2D_ejbqt"] size = Vector2(34, 31) [sub_resource type="Gradient" id="Gradient_qb72p"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_lvsna"] gradient = SubResource("Gradient_qb72p") [sub_resource type="Curve" id="Curve_82d6e"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_pxaaa"] curve = SubResource("Curve_82d6e") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pxaaa"] resource_local_to_scene = true lifetime_randomness = 1.0 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 8.0 direction = Vector3(0.1, -0.5, 0) initial_velocity_min = 200.0 initial_velocity_max = 400.0 gravity = Vector3(0, 80, 0) damping_min = 400.0 damping_max = 800.0 scale_max = 3.0 scale_curve = SubResource("CurveTexture_pxaaa") color = Color(0.635294, 1, 0.952941, 1) color_ramp = SubResource("GradientTexture1D_lvsna") [node name="Enemy" type="CharacterBody2D"] collision_layer = 8 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(-1.5, 0.5) shape = SubResource("RectangleShape2D_pwwji") [node name="Sprite2D" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_j18j0") texture = ExtResource("2_laaj3") [node name="right bullet spawn" type="Node2D" parent="Sprite2D"] position = Vector2(16, 7) [node name="left bullet spawn" type="Node2D" parent="Sprite2D"] position = Vector2(-17, 7) [node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")] script = ExtResource("3_n6phc") HurtSfx = NodePath("../sfx_hurt") [node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")] script = ExtResource("4_t0yic") Area = NodePath("../Hitbox") [node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("Sprite", "LeftRay", "RightRay", "LeftWallRay", "RightWallRay")] script = ExtResource("5_h333r") Sprite = NodePath("../Sprite2D") Speed = 60.0 WaitTime = 0.5 LeftRay = NodePath("../Left Ray") RightRay = NodePath("../Right Ray") LeftWallRay = NodePath("../Left Wall Ray") RightWallRay = NodePath("../Right Wall Ray") [node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")] script = ExtResource("8_dbywb") TweenDuration = 0.1 CollisionShape = NodePath("../Hitbox/CollisionShape2D") Health = NodePath("../HealthComponent") [node name="Hitbox" type="Area2D" parent="."] collision_layer = 8 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] visible = false position = Vector2(-2, 0.5) shape = SubResource("RectangleShape2D_ejbqt") debug_color = Color(0.913521, 0.265052, 0.323172, 0.42) [node name="Left Ray" type="RayCast2D" parent="."] position = Vector2(-16, 13) target_position = Vector2(0, 8) [node name="Left Wall Ray" type="RayCast2D" parent="."] position = Vector2(-16, 0) target_position = Vector2(-8, 0) [node name="Right Ray" type="RayCast2D" parent="."] position = Vector2(16, 13) target_position = Vector2(0, 8) [node name="Right Wall Ray" type="RayCast2D" parent="."] position = Vector2(16, 0) target_position = Vector2(8, 0) [node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")] process_mode = 3 script = ExtResource("9_bph85") Sprite = NodePath("../Sprite2D") HealthComponent = NodePath("../HealthComponent") [node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")] script = ExtResource("10_4upf6") Sprite = NodePath("../Sprite2D") Health = NodePath("../HealthComponent") HitFx = NodePath("../HitParticles") [node name="StatusEffectComponent" type="Node" parent="."] script = ExtResource("11_28moq") [node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")] script = ExtResource("12_dgcex") Health = NodePath("../HealthComponent") StatusEffectComponent = NodePath("../StatusEffectComponent") FireFX = NodePath("../FireFX") [node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")] script = ExtResource("13_kga14") ComponentsToDisable = [NodePath("../SideToSideMovement"), null, NodePath("../DamageComponent")] StatusEffectComponent = NodePath("../StatusEffectComponent") IceFx = NodePath("../Ice FX") [node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("14_ndloc") bus = &"sfx" [node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("15_cg63s") bus = &"sfx" [node name="FireFX" parent="." instance=ExtResource("16_jqaq6")] position = Vector2(0, 9) emitting = false amount = 2048 [node name="Ice FX" parent="." instance=ExtResource("17_o7qsb")] visible = false [node name="HitParticles" parent="." instance=ExtResource("18_v861c")] position = Vector2(0, 1) process_material = SubResource("ParticleProcessMaterial_pxaaa")