using Godot; namespace Mr.BrickAdventures.scripts.components; [GlobalClass] public partial class PlayerSfxComponent : Node { [Export] public AudioStreamPlayer2D JumpSfx { get; set; } private PlayerController _controller; public override void _Ready() { _controller = GetOwner(); if (_controller == null) { GD.PrintErr("PlayerSfxComponent must be a child of a PlayerController."); SetProcess(false); } _controller.JumpInitiated += OnJumpInitiated; } private void OnJumpInitiated() { if (JumpSfx is { Playing: false }) JumpSfx.Play(); } }