using System.Collections.Generic; using Godot; namespace Mr.BrickAdventures.scripts.components; [GlobalClass] public partial class TrailComponent : Line2D { [Export] public int MaxPoints { get; set; } = 100; private readonly Queue _queue = new(); public override void _Process(double delta) { if (Owner is Node2D root) _queue.Enqueue(root.GlobalPosition); if (_queue.Count > MaxPoints) _queue.Dequeue(); ClearPoints(); foreach (var point in _queue) AddPoint(point); } }