using Godot; using Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.scripts.UI; public partial class GameOverScreen : Control { [Export] public Control GameOverPanel { get; set; } [Export] public Button RestartButton { get; set; } [Export] public Button MainMenuButton { get; set; } [Export] public PackedScene MainMenuScene { get; set; } private GameManager _gameManager; public override void _Ready() { _gameManager = GetNode("/root/GameManager"); RestartButton.Pressed += OnRestartClicked; MainMenuButton.Pressed += OnMainMenuClicked; } private void OnMainMenuClicked() { _gameManager.ResetPlayerState(); GetTree().ChangeSceneToPacked(MainMenuScene); } private void OnRestartClicked() { _gameManager.RestartGame(); } public void OnPlayerDeath() { if (_gameManager == null || _gameManager.GetLives() != 0) return; GameOverPanel.Show(); } }