[gd_scene load_steps=4 format=3 uid="uid://cm3rixnnev1pg"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ctugi"] [ext_resource type="Script" uid="uid://bgbnof7aeydmq" path="res://scripts/components/JumpPadComponent.cs" id="2_huktk"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"] size = Vector2(16, 6) [node name="Jump pad" type="Area2D"] collision_layer = 0 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 5) shape = SubResource("RectangleShape2D_ci3ij") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_ctugi") hframes = 12 vframes = 12 frame = 120 [node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Sprite")] script = ExtResource("2_huktk") JumpForce = 1110.0 Area = NodePath("..") Sprite = NodePath("../Sprite2D") StartAnimationIndex = 120