[gd_scene load_steps=6 format=3 uid="uid://qo2ngbnkix85"] [sub_resource type="Gradient" id="Gradient_qxp43"] offsets = PackedFloat32Array(0, 0.289256, 0.790634) colors = PackedColorArray(0.635294, 1, 0.952941, 1, 0.380392, 0.827451, 0.890196, 1, 0.188235, 0.317647, 0.509804, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_1jx8o"] gradient = SubResource("Gradient_qxp43") use_hdr = true [sub_resource type="Curve" id="Curve_8fwqm"] _data = [Vector2(0.251928, 1), 0.0, -3.43942, 0, 0, Vector2(1, 0.340954), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_365fl"] curve = SubResource("Curve_8fwqm") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wfuta"] particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(10, 1, 1) angle_min = -45.0 angle_max = 45.0 direction = Vector3(0, 1, 0) spread = 15.0 initial_velocity_min = 5.0 initial_velocity_max = 10.0 gravity = Vector3(0, 98, 0) scale_curve = SubResource("CurveTexture_365fl") color_ramp = SubResource("GradientTexture1D_1jx8o") [node name="BounceGFX" type="GPUParticles2D"] emitting = false amount = 52 one_shot = true explosiveness = 1.0 fixed_fps = 24 collision_base_size = 3.32 process_material = SubResource("ParticleProcessMaterial_wfuta")