[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://cu2sx7qigrqnv"] [ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"] [ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_43n76"] texture = ExtResource("1_2p3w4") 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 2 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/right_side = 2 1:0/0/terrains_peering_bit/bottom_right_corner = 2 1:0/0/terrains_peering_bit/bottom_side = 2 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 2 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/right_side = 2 2:0/0/terrains_peering_bit/bottom_right_corner = 2 2:0/0/terrains_peering_bit/bottom_side = 2 2:0/0/terrains_peering_bit/bottom_left_corner = 2 2:0/0/terrains_peering_bit/left_side = 2 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 2 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/bottom_side = 2 3:0/0/terrains_peering_bit/bottom_left_corner = 2 3:0/0/terrains_peering_bit/left_side = 2 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 2 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/terrains_peering_bit/right_side = 2 6:0/0/terrains_peering_bit/bottom_side = 2 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 2 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/terrains_peering_bit/right_side = 2 7:0/0/terrains_peering_bit/left_side = 2 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 2 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/bottom_side = 2 8:0/0/terrains_peering_bit/left_side = 2 13:0/0 = 0 15:0/0 = 0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:0/0 = 0 21:0/0 = 0 22:0/0 = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 2 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 2 0:1/0/terrains_peering_bit/bottom_right_corner = 2 0:1/0/terrains_peering_bit/bottom_side = 2 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 2 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/right_side = 2 1:1/0/terrains_peering_bit/bottom_right_corner = 2 1:1/0/terrains_peering_bit/bottom_side = 2 1:1/0/terrains_peering_bit/bottom_left_corner = 2 1:1/0/terrains_peering_bit/left_side = 2 1:1/0/terrains_peering_bit/top_side = 2 1:1/0/terrains_peering_bit/top_right_corner = 2 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 2 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/right_side = 2 2:1/0/terrains_peering_bit/bottom_right_corner = 2 2:1/0/terrains_peering_bit/bottom_side = 2 2:1/0/terrains_peering_bit/bottom_left_corner = 2 2:1/0/terrains_peering_bit/left_side = 2 2:1/0/terrains_peering_bit/top_left_corner = 2 2:1/0/terrains_peering_bit/top_side = 2 2:1/0/terrains_peering_bit/top_right_corner = 2 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 2 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/right_side = 2 3:1/0/terrains_peering_bit/bottom_right_corner = 2 3:1/0/terrains_peering_bit/bottom_side = 2 3:1/0/terrains_peering_bit/bottom_left_corner = 2 3:1/0/terrains_peering_bit/left_side = 2 3:1/0/terrains_peering_bit/top_left_corner = 2 3:1/0/terrains_peering_bit/top_side = 2 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 2 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/bottom_side = 2 4:1/0/terrains_peering_bit/bottom_left_corner = 2 4:1/0/terrains_peering_bit/left_side = 2 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 2 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/terrains_peering_bit/right_side = 2 5:1/0/terrains_peering_bit/bottom_side = 2 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 2 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/terrains_peering_bit/left_side = 2 6:1/0/terrains_peering_bit/top_side = 2 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 2 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0/terrains_peering_bit/right_side = 2 8:1/0/terrains_peering_bit/top_side = 2 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 2 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0/terrains_peering_bit/bottom_side = 2 9:1/0/terrains_peering_bit/left_side = 2 11:1/0 = 0 11:1/0/terrain_set = 0 11:1/0/terrain = 2 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:1/0/terrains_peering_bit/bottom_side = 2 13:1/0 = 0 14:1/0 = 0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:1/0 = 0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:1/0 = 0 17:1/0 = 0 18:1/0 = 0 18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:1/0 = 0 19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:1/0 = 0 21:1/0 = 0 22:1/0 = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 2 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 2 0:2/0/terrains_peering_bit/bottom_right_corner = 2 0:2/0/terrains_peering_bit/bottom_side = 2 0:2/0/terrains_peering_bit/top_side = 2 0:2/0/terrains_peering_bit/top_right_corner = 2 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 2 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 2 1:2/0/terrains_peering_bit/bottom_right_corner = 2 1:2/0/terrains_peering_bit/bottom_side = 2 1:2/0/terrains_peering_bit/bottom_left_corner = 2 1:2/0/terrains_peering_bit/left_side = 2 1:2/0/terrains_peering_bit/top_left_corner = 2 1:2/0/terrains_peering_bit/top_side = 2 1:2/0/terrains_peering_bit/top_right_corner = 2 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 2 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/right_side = 2 2:2/0/terrains_peering_bit/bottom_right_corner = 2 2:2/0/terrains_peering_bit/bottom_side = 2 2:2/0/terrains_peering_bit/bottom_left_corner = 2 2:2/0/terrains_peering_bit/left_side = 2 2:2/0/terrains_peering_bit/top_left_corner = 2 2:2/0/terrains_peering_bit/top_side = 2 2:2/0/terrains_peering_bit/top_right_corner = 2 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 2 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/right_side = 2 3:2/0/terrains_peering_bit/bottom_right_corner = 2 3:2/0/terrains_peering_bit/bottom_side = 2 3:2/0/terrains_peering_bit/bottom_left_corner = 2 3:2/0/terrains_peering_bit/left_side = 2 3:2/0/terrains_peering_bit/top_left_corner = 2 3:2/0/terrains_peering_bit/top_side = 2 3:2/0/terrains_peering_bit/top_right_corner = 2 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 2 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/bottom_side = 2 4:2/0/terrains_peering_bit/bottom_left_corner = 2 4:2/0/terrains_peering_bit/left_side = 2 4:2/0/terrains_peering_bit/top_left_corner = 2 4:2/0/terrains_peering_bit/top_side = 2 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 2 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0/terrains_peering_bit/bottom_side = 2 5:2/0/terrains_peering_bit/top_side = 2 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 2 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0/terrains_peering_bit/bottom_side = 2 9:2/0/terrains_peering_bit/top_side = 2 11:2/0 = 0 11:2/0/terrain_set = 0 11:2/0/terrain = 2 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:2/0/terrains_peering_bit/bottom_side = 2 11:2/0/terrains_peering_bit/top_side = 2 16:2/0 = 0 16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:2/0 = 0 19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:2/0 = 0 21:2/0 = 0 22:2/0 = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 2 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 2 0:3/0/terrains_peering_bit/top_side = 2 0:3/0/terrains_peering_bit/top_right_corner = 2 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 2 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 2 1:3/0/terrains_peering_bit/bottom_right_corner = 2 1:3/0/terrains_peering_bit/bottom_side = 2 1:3/0/terrains_peering_bit/left_side = 2 1:3/0/terrains_peering_bit/top_left_corner = 2 1:3/0/terrains_peering_bit/top_side = 2 1:3/0/terrains_peering_bit/top_right_corner = 2 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 2 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/right_side = 2 2:3/0/terrains_peering_bit/bottom_right_corner = 2 2:3/0/terrains_peering_bit/bottom_side = 2 2:3/0/terrains_peering_bit/bottom_left_corner = 2 2:3/0/terrains_peering_bit/left_side = 2 2:3/0/terrains_peering_bit/top_left_corner = 2 2:3/0/terrains_peering_bit/top_side = 2 2:3/0/terrains_peering_bit/top_right_corner = 2 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 2 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/right_side = 2 3:3/0/terrains_peering_bit/bottom_side = 2 3:3/0/terrains_peering_bit/bottom_left_corner = 2 3:3/0/terrains_peering_bit/left_side = 2 3:3/0/terrains_peering_bit/top_left_corner = 2 3:3/0/terrains_peering_bit/top_side = 2 3:3/0/terrains_peering_bit/top_right_corner = 2 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 2 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/left_side = 2 4:3/0/terrains_peering_bit/top_left_corner = 2 4:3/0/terrains_peering_bit/top_side = 2 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 2 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/terrains_peering_bit/right_side = 2 5:3/0/terrains_peering_bit/top_side = 2 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 2 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0/terrains_peering_bit/bottom_side = 2 6:3/0/terrains_peering_bit/left_side = 2 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 2 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0/terrains_peering_bit/right_side = 2 8:3/0/terrains_peering_bit/bottom_side = 2 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 2 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0/terrains_peering_bit/left_side = 2 9:3/0/terrains_peering_bit/top_side = 2 11:3/0 = 0 11:3/0/terrain_set = 0 11:3/0/terrain = 2 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:3/0/terrains_peering_bit/top_side = 2 13:3/0 = 0 14:3/0 = 0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:3/0 = 0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:3/0 = 0 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:3/0 = 0 17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:3/0 = 0 19:3/0 = 0 20:3/0 = 0 21:3/0 = 0 22:3/0 = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 2 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/right_side = 2 1:4/0/terrains_peering_bit/top_side = 2 1:4/0/terrains_peering_bit/top_right_corner = 2 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 2 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/right_side = 2 2:4/0/terrains_peering_bit/left_side = 2 2:4/0/terrains_peering_bit/top_left_corner = 2 2:4/0/terrains_peering_bit/top_side = 2 2:4/0/terrains_peering_bit/top_right_corner = 2 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 2 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/left_side = 2 3:4/0/terrains_peering_bit/top_left_corner = 2 3:4/0/terrains_peering_bit/top_side = 2 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 2 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0/terrains_peering_bit/right_side = 2 6:4/0/terrains_peering_bit/top_side = 2 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 2 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/terrains_peering_bit/right_side = 2 7:4/0/terrains_peering_bit/left_side = 2 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/terrain = 2 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0/terrains_peering_bit/left_side = 2 8:4/0/terrains_peering_bit/top_side = 2 13:4/0 = 0 15:4/0 = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:4/0 = 0 21:4/0 = 0 22:4/0 = 0 11:5/0 = 0 11:5/0/terrain_set = 0 11:5/0/terrain = 2 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:5/0/terrains_peering_bit/bottom_side = 2 13:5/0 = 0 14:5/0 = 0 15:5/0 = 0 19:5/0 = 0 20:5/0 = 0 21:5/0 = 0 22:5/0 = 0 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0 = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:6/0 = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 2 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:6/0/terrains_peering_bit/right_side = 2 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 2 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:6/0/terrains_peering_bit/right_side = 2 7:6/0/terrains_peering_bit/left_side = 2 8:6/0 = 0 8:6/0/terrain_set = 0 8:6/0/terrain = 2 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0/terrains_peering_bit/left_side = 2 10:6/0 = 0 10:6/0/terrain_set = 0 10:6/0/terrain = 2 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:6/0/terrains_peering_bit/right_side = 2 11:6/0 = 0 11:6/0/terrain_set = 0 11:6/0/terrain = 2 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:6/0/terrains_peering_bit/bottom_side = 2 11:6/0/terrains_peering_bit/left_side = 2 11:6/0/terrains_peering_bit/top_side = 2 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 17:6/0 = 0 19:6/0 = 0 20:6/0 = 0 21:6/0 = 0 22:6/0 = 0 0:7/0 = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 0, 0) 3:7/0 = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 0, 0) 4:7/0 = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0 = 0 11:7/0/terrain_set = 0 11:7/0/terrain = 2 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0/terrains_peering_bit/top_side = 2 13:7/0 = 0 14:7/0 = 0 17:7/0 = 0 20:7/0 = 0 21:7/0 = 0 22:7/0 = 0 7:8/0 = 0 7:8/0/terrain_set = 0 7:8/0/terrain = 2 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:8/0/terrains_peering_bit/bottom_side = 2 13:8/0 = 0 14:8/0 = 0 20:8/0 = 0 21:8/0 = 0 0:9/0 = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0 = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 0, 0) 3:9/0 = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, 0, 0) 4:9/0 = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0 = 0 6:9/0/terrain_set = 0 6:9/0/terrain = 2 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0/terrains_peering_bit/right_side = 2 7:9/0 = 0 7:9/0/terrain_set = 0 7:9/0/terrain = 2 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:9/0/terrains_peering_bit/right_side = 2 7:9/0/terrains_peering_bit/left_side = 2 7:9/0/terrains_peering_bit/top_side = 2 8:9/0 = 0 8:9/0/terrain_set = 0 8:9/0/terrain = 2 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:9/0/terrains_peering_bit/left_side = 2 10:9/0 = 0 10:9/0/terrain_set = 0 10:9/0/terrain = 2 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:9/0/terrains_peering_bit/bottom_side = 2 12:9/0 = 0 13:9/0 = 0 14:9/0 = 0 15:9/0 = 0 16:9/0 = 0 17:9/0 = 0 18:9/0 = 0 0:10/0 = 0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0 = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0 = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:10/0 = 0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:10/0 = 0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:10/0 = 0 10:10/0/terrain_set = 0 10:10/0/terrain = 2 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:10/0/terrains_peering_bit/right_side = 2 10:10/0/terrains_peering_bit/bottom_side = 2 10:10/0/terrains_peering_bit/top_side = 2 11:10/0 = 0 11:10/0/terrain_set = 0 11:10/0/terrain = 2 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:10/0/terrains_peering_bit/left_side = 2 14:10/0 = 0 15:10/0 = 0 16:10/0 = 0 17:10/0 = 0 18:10/0 = 0 19:10/0 = 0 20:10/0 = 0 21:10/0 = 0 22:10/0 = 0 6:11/0 = 0 6:11/0/terrain_set = 0 6:11/0/terrain = 2 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:11/0/terrains_peering_bit/right_side = 2 7:11/0 = 0 7:11/0/terrain_set = 0 7:11/0/terrain = 2 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:11/0/terrains_peering_bit/right_side = 2 7:11/0/terrains_peering_bit/bottom_side = 2 7:11/0/terrains_peering_bit/left_side = 2 8:11/0 = 0 8:11/0/terrain_set = 0 8:11/0/terrain = 2 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:11/0/terrains_peering_bit/left_side = 2 10:11/0 = 0 10:11/0/terrain_set = 0 10:11/0/terrain = 2 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0/terrains_peering_bit/top_side = 2 12:11/0 = 0 13:11/0 = 0 14:11/0 = 0 15:11/0 = 0 16:11/0 = 0 17:11/0 = 0 18:11/0 = 0 19:11/0 = 0 20:11/0 = 0 21:11/0 = 0 22:11/0 = 0 0:12/0 = 0 1:12/0 = 0 2:12/0 = 0 3:12/0 = 0 4:12/0 = 0 7:12/0 = 0 7:12/0/terrain_set = 0 7:12/0/terrain = 2 7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:12/0/terrains_peering_bit/top_side = 2 12:12/0 = 0 13:12/0 = 0 14:12/0 = 0 15:12/0 = 0 16:12/0 = 0 17:12/0 = 0 18:12/0 = 0 19:12/0 = 0 21:12/0 = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"] texture = ExtResource("2_43n76") 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/right_side = 0 2:0/0/terrains_peering_bit/bottom_right_corner = 0 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/bottom_left_corner = 0 3:0/0/terrains_peering_bit/left_side = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/right_side = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/left_side = 0 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0/terrains_peering_bit/left_side = 0 12:0/0 = 0 13:0/0 = 0 14:0/0 = 0 15:0/0 = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/right_side = 0 2:1/0/terrains_peering_bit/bottom_right_corner = 0 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 2:1/0/terrains_peering_bit/top_right_corner = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/right_side = 0 3:1/0/terrains_peering_bit/bottom_right_corner = 0 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/bottom_left_corner = 0 3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/top_left_corner = 0 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_left_corner = 0 4:1/0/terrains_peering_bit/left_side = 0 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:1/0/physics_layer_0/polygon_0/one_way = true 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 1 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:1/0/physics_layer_0/polygon_0/one_way = true 7:1/0/terrains_peering_bit/right_side = 1 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 1 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:1/0/physics_layer_0/polygon_0/one_way = true 8:1/0/terrains_peering_bit/right_side = 1 8:1/0/terrains_peering_bit/left_side = 1 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:1/0/physics_layer_0/polygon_0/one_way = true 10:1/0 = 0 11:1/0 = 0 12:1/0 = 0 13:1/0 = 0 14:1/0 = 0 15:1/0 = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/bottom_right_corner = 0 0:2/0/terrains_peering_bit/bottom_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/bottom_right_corner = 0 1:2/0/terrains_peering_bit/bottom_side = 0 1:2/0/terrains_peering_bit/bottom_left_corner = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/right_side = 0 2:2/0/terrains_peering_bit/bottom_right_corner = 0 2:2/0/terrains_peering_bit/bottom_side = 0 2:2/0/terrains_peering_bit/bottom_left_corner = 0 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 2:2/0/terrains_peering_bit/top_right_corner = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/right_side = 0 3:2/0/terrains_peering_bit/bottom_right_corner = 0 3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/bottom_left_corner = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_left_corner = 0 3:2/0/terrains_peering_bit/top_side = 0 3:2/0/terrains_peering_bit/top_right_corner = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/bottom_left_corner = 0 4:2/0/terrains_peering_bit/left_side = 0 4:2/0/terrains_peering_bit/top_left_corner = 0 4:2/0/terrains_peering_bit/top_side = 0 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:2/0/physics_layer_0/polygon_0/one_way = true 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:2/0/physics_layer_0/polygon_0/one_way = true 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 1 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:2/0/physics_layer_0/polygon_0/one_way = true 8:2/0/terrains_peering_bit/left_side = 1 9:2/0 = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:2/0/physics_layer_0/polygon_0/one_way = true 10:2/0 = 0 11:2/0 = 0 12:2/0 = 0 13:2/0 = 0 14:2/0 = 0 15:2/0 = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 0 0:3/0/terrains_peering_bit/top_side = 0 0:3/0/terrains_peering_bit/top_right_corner = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/bottom_right_corner = 0 1:3/0/terrains_peering_bit/bottom_side = 0 1:3/0/terrains_peering_bit/left_side = 0 1:3/0/terrains_peering_bit/top_left_corner = 0 1:3/0/terrains_peering_bit/top_side = 0 1:3/0/terrains_peering_bit/top_right_corner = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/bottom_right_corner = 0 2:3/0/terrains_peering_bit/bottom_side = 0 2:3/0/terrains_peering_bit/bottom_left_corner = 0 2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/top_left_corner = 0 2:3/0/terrains_peering_bit/top_side = 0 2:3/0/terrains_peering_bit/top_right_corner = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/right_side = 0 3:3/0/terrains_peering_bit/bottom_side = 0 3:3/0/terrains_peering_bit/bottom_left_corner = 0 3:3/0/terrains_peering_bit/left_side = 0 3:3/0/terrains_peering_bit/top_left_corner = 0 3:3/0/terrains_peering_bit/top_side = 0 3:3/0/terrains_peering_bit/top_right_corner = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/left_side = 0 4:3/0/terrains_peering_bit/top_left_corner = 0 4:3/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:3/0/physics_layer_0/polygon_0/one_way = true 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:3/0/physics_layer_0/polygon_0/one_way = true 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:3/0/physics_layer_0/polygon_0/one_way = true 9:3/0 = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:3/0/physics_layer_0/polygon_0/one_way = true 10:3/0 = 0 11:3/0 = 0 12:3/0 = 0 13:3/0 = 0 14:3/0 = 0 15:3/0 = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/top_side = 0 1:4/0/terrains_peering_bit/top_right_corner = 0 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/right_side = 0 2:4/0/terrains_peering_bit/left_side = 0 2:4/0/terrains_peering_bit/top_left_corner = 0 2:4/0/terrains_peering_bit/top_side = 0 2:4/0/terrains_peering_bit/top_right_corner = 0 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/left_side = 0 3:4/0/terrains_peering_bit/top_left_corner = 0 3:4/0/terrains_peering_bit/top_side = 0 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:4/0/physics_layer_0/polygon_0/one_way = true 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 7:4/0/physics_layer_0/polygon_0/one_way = true 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 8:4/0/physics_layer_0/polygon_0/one_way = true 9:4/0 = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 9:4/0/physics_layer_0/polygon_0/one_way = true 10:4/0 = 0 11:4/0 = 0 12:4/0 = 0 13:4/0 = 0 14:4/0 = 0 15:4/0 = 0 6:5/0 = 0 7:5/0 = 0 8:5/0 = 0 9:5/0 = 0 10:5/0 = 0 11:5/0 = 0 12:5/0 = 0 13:5/0 = 0 14:5/0 = 0 15:5/0 = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 8:6/0 = 0 9:6/0 = 0 12:6/0 = 0 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 0:7/0 = 0 0:7/0/terrain_set = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0 = 0 1:7/0/terrain_set = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8) 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8) 4:7/0 = 0 4:7/0/terrain_set = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 9:7/0 = 0 10:7/0 = 0 11:7/0 = 0 12:7/0 = 0 13:7/0 = 0 14:7/0 = 0 15:7/0 = 0 2:8/0 = 0 6:8/0 = 0 8:8/0 = 0 9:8/0 = 0 10:8/0 = 0 11:8/0 = 0 12:8/0 = 0 13:8/0 = 0 14:8/0 = 0 15:8/0 = 0 0:9/0 = 0 0:9/0/terrain_set = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8) 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8) 4:9/0 = 0 4:9/0/terrain_set = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0 = 0 7:9/0 = 0 8:9/0 = 0 9:9/0 = 0 10:9/0 = 0 11:9/0 = 0 14:9/0 = 0 15:9/0 = 0 0:10/0 = 0 0:10/0/terrain_set = 0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0 = 0 1:10/0/terrain_set = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0 = 0 2:10/0/terrain_set = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:10/0 = 0 3:10/0/terrain_set = 0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:10/0 = 0 4:10/0/terrain_set = 0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:10/0 = 0 6:10/0 = 0 7:10/0 = 0 8:10/0 = 0 9:10/0 = 0 10:10/0 = 0 11:10/0 = 0 12:10/0 = 0 14:10/0 = 0 15:10/0 = 0 0:11/0 = 0 0:11/0/terrain_set = 0 0:11/0/terrain = 0 0:11/0/probability = 0.2 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0/terrains_peering_bit/right_side = 0 0:11/0/terrains_peering_bit/bottom_right_corner = 0 0:11/0/terrains_peering_bit/bottom_side = 0 0:11/0/terrains_peering_bit/bottom_left_corner = 0 0:11/0/terrains_peering_bit/left_side = 0 0:11/0/terrains_peering_bit/top_left_corner = 0 0:11/0/terrains_peering_bit/top_side = 0 0:11/0/terrains_peering_bit/top_right_corner = 0 1:11/0 = 0 1:11/0/terrain_set = 0 1:11/0/terrain = 0 1:11/0/probability = 0.2 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:11/0/terrains_peering_bit/right_side = 0 1:11/0/terrains_peering_bit/bottom_right_corner = 0 1:11/0/terrains_peering_bit/bottom_side = 0 1:11/0/terrains_peering_bit/bottom_left_corner = 0 1:11/0/terrains_peering_bit/left_side = 0 1:11/0/terrains_peering_bit/top_left_corner = 0 1:11/0/terrains_peering_bit/top_side = 0 1:11/0/terrains_peering_bit/top_right_corner = 0 2:11/0 = 0 2:11/0/terrain_set = 0 2:11/0/terrain = 0 2:11/0/probability = 0.2 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:11/0/terrains_peering_bit/right_side = 0 2:11/0/terrains_peering_bit/bottom_right_corner = 0 2:11/0/terrains_peering_bit/bottom_side = 0 2:11/0/terrains_peering_bit/bottom_left_corner = 0 2:11/0/terrains_peering_bit/left_side = 0 2:11/0/terrains_peering_bit/top_left_corner = 0 2:11/0/terrains_peering_bit/top_side = 0 2:11/0/terrains_peering_bit/top_right_corner = 0 3:11/0 = 0 3:11/0/terrain_set = 0 3:11/0/terrain = 0 3:11/0/probability = 0.2 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:11/0/terrains_peering_bit/right_side = 0 3:11/0/terrains_peering_bit/bottom_right_corner = 0 3:11/0/terrains_peering_bit/bottom_side = 0 3:11/0/terrains_peering_bit/bottom_left_corner = 0 3:11/0/terrains_peering_bit/left_side = 0 3:11/0/terrains_peering_bit/top_left_corner = 0 3:11/0/terrains_peering_bit/top_side = 0 3:11/0/terrains_peering_bit/top_right_corner = 0 5:11/0 = 0 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:11/0 = 0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:11/0 = 0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:11/0 = 0 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:11/0 = 0 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0 = 0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:11/0 = 0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:11/0 = 0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:11/0 = 0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [resource] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 93 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Village" terrain_set_0/terrain_0/color = Color(1, 1, 1, 1) terrain_set_0/terrain_1/name = "Platforms" terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1) terrain_set_0/terrain_2/name = "Forest" terrain_set_0/terrain_2/color = Color(0.536634, 0.836478, 0.371357, 1) sources/1 = SubResource("TileSetAtlasSource_4xq2o") sources/0 = SubResource("TileSetAtlasSource_43n76")