using Godot; namespace Mr.BrickAdventures.scripts.components; [GlobalClass] public partial class LaunchComponent : Node2D { [Export] public Vector2 InitialDirection { get; set; } = Vector2.Right; [Export] public float Speed { get; set; } = 16f; [Export] public Vector2 SpawnPosition { get; set; } = Vector2.Zero; [Export] public float SpawnRotation { get; set; } = 0f; public override void _Ready() { if (Owner is not Node2D root) return; root.GlobalPosition = SpawnPosition; root.GlobalRotation = SpawnRotation; } public Vector2 GetInitialVelocity() { return InitialDirection.Normalized() * Speed; } }