using System; using Godot; using Godot.Collections; using Mr.BrickAdventures.scripts.interfaces; using Mr.BrickAdventures.scripts.Resources; namespace Mr.BrickAdventures.scripts.components; [GlobalClass] public partial class MagneticSkillComponent : Node, ISkill { [Export] public Area2D MagneticArea { get; set; } [Export] public float MagneticMoveDuration { get; set; } = 1.25f; private Array _collectablesToPickUp = []; private Node2D _owner; private SkillData _skillData; public override void _Process(double delta) { foreach (var collectable in _collectablesToPickUp) { if (!IsInstanceValid(collectable)) { _collectablesToPickUp.Remove(collectable); continue; } MoveCollectableToOwner(collectable); } } private void OnBodyEntered(Node2D body) { if (!HasComponentInChildren(body, "CollectableComponent")) return; if (_collectablesToPickUp.Contains(body)) return; _collectablesToPickUp.Add(body); } private void OnAreaEntered(Area2D area) { if (!HasComponentInChildren(area, "CollectableComponent")) return; if (_collectablesToPickUp.Contains(area)) return; _collectablesToPickUp.Add(area); } private bool HasComponentInChildren(Node node, string componentName) { if (node == null) return false; if (node.HasNode(componentName)) return true; foreach (var child in node.GetChildren()) { if (child is { } childNode && HasComponentInChildren(childNode, componentName)) { return true; } } return false; } private void MoveCollectableToOwner(Node2D collectable) { if (!IsInstanceValid(collectable) || !IsInstanceValid(_owner)) return; var direction = (_owner.GlobalPosition - collectable.GlobalPosition).Normalized(); var speed = direction.Length() / MagneticMoveDuration; collectable.GlobalPosition += direction.Normalized() * speed; } public void Initialize(Node owner, SkillData data) { _owner = owner as Node2D; _skillData = data; if (_owner == null) { GD.PushWarning("MagneticSkillComponent: Owner is not a Node2D."); } if (MagneticArea == null) { if (owner is Area2D area2D) MagneticArea = area2D; else { MagneticArea = owner.GetNodeOrNull("MagneticArea"); if (MagneticArea == null) { GD.PushError("MagneticSkillComponent: MagneticArea is not set."); return; } } } if (_skillData.Level > 0 && _skillData.Upgrades.Count >= _skillData.Level) { ApplyUpgrade(_skillData.Upgrades[_skillData.Level - 1]); } } public void Activate() { if (MagneticArea == null) { GD.PushError("MagneticSkillComponent: MagneticArea is not set."); return; } MagneticArea.BodyEntered += OnBodyEntered; MagneticArea.AreaEntered += OnAreaEntered; } public void Deactivate() { if (MagneticArea == null) return; MagneticArea.BodyEntered -= OnBodyEntered; MagneticArea.AreaEntered -= OnAreaEntered; } public void ApplyUpgrade(SkillUpgrade upgrade) { foreach (var property in upgrade.Properties) { Set(property.Key, property.Value); } } }