using Godot; namespace Mr.BrickAdventures.scripts.components; [GlobalClass] public partial class TooltipComponent : Area2D { [Export] public Control UiRoot { get; set; } [Export] public string Text { get; set; } = string.Empty; [Export] public Label TooltipLabel { get; set; } public override void _Ready() { TooltipLabel.Text = Text; UiRoot.Visible = false; BodyEntered += OnBodyEntered; BodyExited += OnBodyExited; } private void OnBodyEntered(Node2D body) { ShowTooltip(); } private void OnBodyExited(Node2D body) { HideTooltip(); } private void ShowTooltip() { UiRoot.Visible = true; } private void HideTooltip() { UiRoot.Visible = false; } }