[gd_scene load_steps=4 format=3 uid="uid://cfses3kn3y8qw"] [ext_resource type="Script" uid="uid://b0bv8kw5w5037" path="res://scripts/components/BrickThrowComponent.cs" id="1_xj8hl"] [ext_resource type="PackedScene" uid="uid://5surx230gfw3" path="res://objects/entities/exploding_brick.tscn" id="2_xj8hl"] [ext_resource type="Resource" uid="uid://diuv6pr6a0dup" path="res://resources/throw_behaviors/charge_throw_input.tres" id="3_xj8hl"] [node name="BrickThrowComponent" type="Node"] script = ExtResource("1_xj8hl") BrickScene = ExtResource("2_xj8hl") FireRate = 0.6 ThrowInputBehavior = ExtResource("3_xj8hl")