class_name PlayerDeathComponent extends Node2D @export var death_sfx: AudioStreamPlayer2D @export var death_effect: PackedScene @onready var gm: GM = $"/root/GameManager" func _on_health_component_on_death() -> void: if death_sfx: death_sfx.play() if death_effect: var effect: Node2D = death_effect.instantiate() get_parent().add_child(effect) effect.global_position = global_position effect.scale = Vector2(1.5, 1.5) gm.remove_lives(1) gm.reset_current_session_state()