using Godot; using Mr.BrickAdventures.Autoloads; namespace Mr.BrickAdventures.scripts.UI; public partial class Credits : Control { private UIManager _uiManager; public override void _Ready() { _uiManager = GetNode("/root/UIManager"); } public override void _UnhandledInput(InputEvent @event) { if (!@event.IsActionPressed("ui_cancel")) return; if (_uiManager != null && _uiManager.IsScreenOnTop(this)) { _uiManager.PopScreen(); } } }