using Godot; namespace Mr.BrickAdventures.scripts.components; public partial class ProjectileComponent : Node2D { [Export] public float Speed { get; set; } = 16f; [Export] public float AngleDirection { get; set; } [Export] public Vector2 SpawnPosition { get; set; } = Vector2.Zero; [Export] public float SpawnRotation { get; set; } = 0f; [Export] public CharacterBody2D Body { get; set; } public override void _Ready() { GlobalPosition = SpawnPosition; GlobalRotation = SpawnRotation; } public override void _PhysicsProcess(double delta) { if (Body == null) return; Body.Velocity += new Vector2(0f, -Speed).Rotated(AngleDirection); Body.MoveAndSlide(); } }