extends Node @export var master_volume_slider: Slider @export var music_volume_slider: Slider @export var sfx_volume_slider: Slider @export var audio_settings_control: Control @export var mute_treshold: float = -20.0 func _ready() -> void: initialize() if master_volume_slider: master_volume_slider.value_changed.connect(_on_master_volume_slider_value_changed) if music_volume_slider: music_volume_slider.value_changed.connect(_on_music_volume_slider_value_changed) if sfx_volume_slider: sfx_volume_slider.value_changed.connect(_on_sfx_volume_slider_value_changed) load_settings() func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("ui_cancel"): if UiManager.is_screen_on_top(audio_settings_control): save_settings() UiManager.pop_screen() func initialize() -> void: if master_volume_slider: var volume_db: float = AudioServer.get_bus_volume_db(AudioServer.get_bus_index("Master")) master_volume_slider.value = volume_db master_volume_slider.min_value = mute_treshold master_volume_slider.max_value = 0.0 if music_volume_slider: var music_volume_db: float = AudioServer.get_bus_volume_db(AudioServer.get_bus_index("music")) music_volume_slider.value = music_volume_db music_volume_slider.min_value = mute_treshold music_volume_slider.max_value = 0.0 if sfx_volume_slider: var sfx_volume_db: float = AudioServer.get_bus_volume_db(AudioServer.get_bus_index("sfx")) sfx_volume_slider.value = sfx_volume_db sfx_volume_slider.min_value = mute_treshold sfx_volume_slider.max_value = 0.0 func _handle_mute(bus_index: int, value: float) -> void: if AudioServer: if value == mute_treshold: AudioServer.set_bus_mute(bus_index, true) else: AudioServer.set_bus_mute(bus_index, false) func _on_master_volume_slider_value_changed(value: float) -> void: if AudioServer: AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), value) _handle_mute(AudioServer.get_bus_index("Master"), value) func _on_music_volume_slider_value_changed(value: float) -> void: if AudioServer: AudioServer.set_bus_volume_db(AudioServer.get_bus_index("music"), value) _handle_mute(AudioServer.get_bus_index("music"), value) func _on_sfx_volume_slider_value_changed(value: float) -> void: if AudioServer: AudioServer.set_bus_volume_db(AudioServer.get_bus_index("sfx"), value) _handle_mute(AudioServer.get_bus_index("sfx"), value) func save_settings() -> void: if not AudioServer: return var settings_config := ConfigFileHandler.settings_config settings_config.set_value("audio_settings", "master_volume", master_volume_slider.value) settings_config.set_value("audio_settings", "music_volume", music_volume_slider.value) settings_config.set_value("audio_settings", "sfx_volume", sfx_volume_slider.value) settings_config.set_value("audio_settings", "mute_treshold", mute_treshold) settings_config.save(ConfigFileHandler.SETTINGS_PATH) func load_settings() -> void: if not AudioServer: return var settings_config := ConfigFileHandler.settings_config if not settings_config.has_section("audio_settings"): print("Audio settings section not found in config file.") return var master_volume: float = settings_config.get_value("audio_settings", "master_volume", 0.0) var music_volume: float = settings_config.get_value("audio_settings", "music_volume", 0.0) var sfx_volume: float = settings_config.get_value("audio_settings", "sfx_volume", 0.0) if master_volume_slider: master_volume_slider.value = master_volume if music_volume_slider: music_volume_slider.value = music_volume if sfx_volume_slider: sfx_volume_slider.value = sfx_volume mute_treshold = settings_config.get_value("audio_settings", "mute_treshold", -20.0)