[gd_scene load_steps=29 format=3 uid="uid://8wy1jxy1lihn"] [ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="1_umrfk"] [ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_vlo17"] [ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="3_e1par"] [ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="4_d5f6y"] [ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="5_k3peb"] [ext_resource type="Script" uid="uid://btfsq0bvtrx3t" path="res://scripts/components/health.gd" id="6_e1par"] [ext_resource type="AudioStream" uid="uid://bmfn6p88gy575" path="res://sfx/player_hurt.wav" id="7_q8x53"] [ext_resource type="AudioStream" uid="uid://ycgtf6wj7mto" path="res://sfx/heal.wav" id="8_5aboc"] [ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="9_buvrj"] [ext_resource type="Script" uid="uid://ijrli0x8ij8v" path="res://scripts/components/invulnerability_component.gd" id="10_y4xwp"] [ext_resource type="Script" uid="uid://dqmbvuutd5c3c" path="res://scripts/components/flashing_component.gd" id="11_m7okj"] [ext_resource type="Script" uid="uid://ceq8n7yw7qxpi" path="res://scripts/components/hit_component.gd" id="12_dwqug"] [ext_resource type="Script" uid="uid://b3mrdvre1y567" path="res://scripts/components/ship_movement.gd" id="13_m7okj"] [ext_resource type="Script" uid="uid://d1ctdx52gskv1" path="res://scripts/components/ship_shooter.gd" id="14_e7gat"] [ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="15_4fjnq"] [ext_resource type="PackedScene" uid="uid://dtem8jgcyoqar" path="res://objects/entities/green_laser.tscn" id="15_67g38"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_y4xwp"] size = Vector2(16, 32) [sub_resource type="ShaderMaterial" id="ShaderMaterial_q8x53"] shader = ExtResource("2_vlo17") shader_parameter/enabled = false shader_parameter/tint = Color(1, 1, 1, 1) [sub_resource type="Gradient" id="Gradient_umrfk"] offsets = PackedFloat32Array(0, 0.173759, 0.521277, 0.687943, 0.886525, 1) colors = PackedColorArray(1.635, 0.188, 0, 1, 1.89, 0.318, 0, 1, 1, 0.470588, 0.188235, 1, 1, 0.635294, 0, 1, 1, 0.858824, 0.635294, 1, 1, 1, 1, 0.501961) [sub_resource type="GradientTexture1D" id="GradientTexture1D_g31n1"] gradient = SubResource("Gradient_umrfk") use_hdr = true [sub_resource type="Curve" id="Curve_wcyu2"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.606498, 0.621642), -1.25408, -1.25408, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_epnjh"] curve = SubResource("Curve_wcyu2") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vlo17"] lifetime_randomness = 0.85 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 3.0 angle_min = -35.0 angle_max = 35.0 direction = Vector3(0, 1, 0) initial_velocity_min = 30.0 initial_velocity_max = 60.0 gravity = Vector3(0, 98, 0) scale_min = 2.0 scale_max = 4.0 scale_curve = SubResource("CurveTexture_epnjh") color_ramp = SubResource("GradientTexture1D_g31n1") [sub_resource type="Gradient" id="Gradient_m7okj"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_f1fvy"] gradient = SubResource("Gradient_m7okj") [sub_resource type="Curve" id="Curve_dwqug"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_7b7mt"] curve = SubResource("Curve_dwqug") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_e7gat"] resource_local_to_scene = true lifetime_randomness = 1.0 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 8.0 direction = Vector3(0.1, -0.5, 0) initial_velocity_min = 200.0 initial_velocity_max = 400.0 gravity = Vector3(0, 80, 0) damping_min = 400.0 damping_max = 800.0 scale_max = 3.0 scale_curve = SubResource("CurveTexture_7b7mt") color = Color(0.764706, 0.443137, 0, 1) color_ramp = SubResource("GradientTexture1D_f1fvy") [node name="Flying ship" type="CharacterBody2D"] collision_layer = 4 collision_mask = 9 motion_mode = 1 [node name="CollisionShape2D" type="CollisionPolygon2D" parent="."] position = Vector2(-0.5, 7) polygon = PackedVector2Array(-13.5, -8, -13.5, -10, -12.5, -11, -10.5, -11, -8.5, -8, -7.5, -7, 10.5, -7, 15.5, -3, 15.5, -1, 10.5, 3, 6.5, 4, 4.5, 5, 2.5, 7, -1.5, 7, -5.5, 4, -9.5, 3, -11.5, 2, -14.5, -1, -14.5, -3, -12.5, -5, -11.5, -5, -11.5, -7, -12.5, -7) [node name="Player hitbox" type="CollisionShape2D" parent="."] position = Vector2(-2, -7) shape = SubResource("RectangleShape2D_y4xwp") [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(0, -1) texture = ExtResource("1_umrfk") [node name="Brick Position" type="Node2D" parent="."] [node name="Root" type="Node2D" parent="Brick Position"] z_index = -1 position = Vector2(-2, -7) [node name="Base" type="Sprite2D" parent="Brick Position/Root"] material = SubResource("ShaderMaterial_q8x53") texture = ExtResource("3_e1par") [node name="Left Eye" type="Sprite2D" parent="Brick Position/Root"] position = Vector2(-7, -6) texture = ExtResource("4_d5f6y") hframes = 2 [node name="Right Eye" type="Sprite2D" parent="Brick Position/Root"] position = Vector2(6, -5) texture = ExtResource("5_k3peb") hframes = 2 [node name="Engine particles" type="GPUParticles2D" parent="."] z_index = -1 position = Vector2(0, 12) amount = 64 fixed_fps = 24 process_material = SubResource("ParticleProcessMaterial_vlo17") [node name="HealthComponent" type="Node" parent="." node_paths=PackedStringArray("hurt_fx", "heal_fx")] script = ExtResource("6_e1par") hurt_fx = NodePath("../sfx_hurt") heal_fx = NodePath("../sfx_heal") metadata/_custom_type_script = "uid://btfsq0bvtrx3t" [node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("7_q8x53") [node name="sfx_heal" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("8_5aboc") [node name="HitParticles" parent="." instance=ExtResource("9_buvrj")] position = Vector2(-2, -5) process_material = SubResource("ParticleProcessMaterial_e7gat") [node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("flashing_component")] script = ExtResource("10_y4xwp") flashing_component = NodePath("../FlashingComponent Base") [node name="FlashingComponent Base" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component")] script = ExtResource("11_m7okj") sprite = NodePath("../Brick Position/Root/Base") flash_duration = 1.0 health_component = NodePath("../HealthComponent") [node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component", "hit_fx")] script = ExtResource("12_dwqug") sprite = NodePath("../Brick Position/Root/Base") health_component = NodePath("../HealthComponent") hit_fx = NodePath("../HitParticles") metadata/_custom_type_script = "uid://ceq8n7yw7qxpi" [node name="ShipMovement" type="Node" parent="." node_paths=PackedStringArray("body")] script = ExtResource("13_m7okj") acceleration = 800.0 friction = 600.0 body = NodePath("..") [node name="Shoot spawn" type="Marker2D" parent="."] position = Vector2(16, -2) gizmo_extents = 1.0 [node name="ShipShooter" type="Node" parent="." node_paths=PackedStringArray("bullet_spawn", "shoot_sfx")] script = ExtResource("14_e7gat") bullet_scene = ExtResource("15_67g38") bullet_spawn = NodePath("../Shoot spawn") shoot_sfx = NodePath("../sfx_shoot") [node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("15_4fjnq")