[gd_scene load_steps=5 format=3 uid="uid://to2xnqev0pu1"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_5poh3"] [ext_resource type="Script" uid="uid://ddplvyjqguxtl" path="res://scripts/components/cage_component.gd" id="2_unomj"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aivtb"] texture = ExtResource("1_5poh3") 2:9/size_in_atlas = Vector2i(2, 2) 2:9/0 = 0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) [sub_resource type="TileSet" id="TileSet_67qt2"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_aivtb") [node name="Cage" type="Node2D"] z_index = 2 scale = Vector2(2, 2) [node name="TileMapLayer" type="TileMapLayer" parent="."] position = Vector2(20, 4) tile_map_data = PackedByteArray(0, 0, 255, 255, 255, 255, 0, 0, 2, 0, 9, 0, 0, 0) tile_set = SubResource("TileSet_67qt2") [node name="CageComponent" type="Node" parent="." node_paths=PackedStringArray("root")] script = ExtResource("2_unomj") root = NodePath("..") should_free = false