[gd_scene load_steps=4 format=3 uid="uid://ck6nml06tm6ue"] [ext_resource type="Material" uid="uid://d1m2qrclercr" path="res://shaders/shine_shader.tres" id="2_t41v2"] [sub_resource type="Gradient" id="Gradient_yh4st"] offsets = PackedFloat32Array(0, 0.461783, 0.993631) colors = PackedColorArray(0.380392, 0.827451, 0.890196, 0.501961, 0.188235, 0.317647, 0.509804, 0.501961, 0.380392, 0.827451, 0.890196, 0.501961) [sub_resource type="GradientTexture2D" id="GradientTexture2D_of20b"] gradient = SubResource("Gradient_yh4st") width = 16 height = 16 [node name="Ice FX" type="Node2D"] [node name="Ice" type="Sprite2D" parent="."] modulate = Color(1, 1, 1, 0.392157) self_modulate = Color(1, 1, 1, 0.556863) material = ExtResource("2_t41v2") position = Vector2(-1.25, 0.75) scale = Vector2(1.96875, 1.96875) texture = SubResource("GradientTexture2D_of20b")