using Godot; namespace Mr.BrickAdventures.scripts.components; [GlobalClass] public partial class FlipComponent : Node2D { [Export] public Sprite2D LeftEye { get; set; } [Export] public Sprite2D RightEye { get; set; } [Export] public PlayerController PlayerController { get; set; } public override void _Process(double delta) { if (PlayerController == null) return; var velocity = PlayerController.LastDirection; switch (velocity.X) { case < 0f: LeftEye.Frame = 1; RightEye.Frame = 1; LeftEye.FlipH = true; RightEye.FlipH = true; break; case > 0f: LeftEye.Frame = 1; RightEye.Frame = 1; LeftEye.FlipH = false; RightEye.FlipH = false; break; default: LeftEye.Frame = 0; RightEye.Frame = 0; break; } } }