@tool extends Node2D class_name SS2D_Shape_Render ## Node is used to render shape geometry. var mesh: SS2D_Mesh = null : set = set_mesh func set_mesh(m: SS2D_Mesh) -> void: mesh = m if m != null: if m.force_no_tiling: texture_repeat = CanvasItem.TEXTURE_REPEAT_DISABLED else: texture_repeat = CanvasItem.TEXTURE_REPEAT_PARENT_NODE material = mesh.material z_index = mesh.z_index z_as_relative = mesh.z_as_relative show_behind_parent = mesh.show_behind_parent else: material = null z_index = 0 z_as_relative = true show_behind_parent = false queue_redraw() func _draw() -> void: if mesh != null: mesh.render(self)