using Godot; namespace Mr.BrickAdventures.scripts.UI; [GlobalClass] public partial class FloatingText : Label { [Export] public float Duration { get; set; } = 1f; [Export] public float FallDistance { get; set; } = 40f; [Export] public float HorizontalDrift { get; set; } = 15f; public void Show(string textToShow, Vector2 position, Color color) { Text = textToShow; GlobalPosition = position; Modulate = color; var rng = new RandomNumberGenerator(); var horizontalOffset = rng.RandfRange(-HorizontalDrift, HorizontalDrift); var endPosition = GlobalPosition + new Vector2(horizontalOffset, FallDistance); var tween = CreateTween().SetParallel(); tween.TweenProperty(this, "global_position", endPosition, Duration) .SetTrans(Tween.TransitionType.Quad) .SetEase(Tween.EaseType.Out); tween.Chain().TweenProperty(this, "modulate:a", 0f, Duration * 0.5f) .SetTrans(Tween.TransitionType.Sine) .SetEase(Tween.EaseType.In); tween.TweenCallback(Callable.From(QueueFree)); } }