[gd_scene load_steps=5 format=3 uid="uid://ct8fim6mduyl3"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rka1x"] [ext_resource type="Script" uid="uid://xqhrb1c7f6y4" path="res://scripts/components/CollapsableComponent.cs" id="2_w33sr"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_l44jt"] size = Vector2(16, 4) [sub_resource type="RectangleShape2D" id="RectangleShape2D_sfbe2"] size = Vector2(16, 2) [node name="Collapsing Bridge" type="StaticBody2D"] [node name="StaticCollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -6) shape = SubResource("RectangleShape2D_l44jt") one_way_collision = true [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_rka1x") hframes = 12 vframes = 12 frame = 56 [node name="Collapsable detector" type="Area2D" parent="."] collision_mask = 4 [node name="AreaCollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"] position = Vector2(0, -8) shape = SubResource("RectangleShape2D_sfbe2") [node name="ToCollapseTimer" type="Timer" parent="."] wait_time = 0.5 [node name="ResetTimer" type="Timer" parent="."] [node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("ToCollapseTimer", "ResetTimer", "Sprite2D", "CollisionShape")] script = ExtResource("2_w33sr") ToCollapseTimer = NodePath("../ToCollapseTimer") ResetTimer = NodePath("../ResetTimer") Sprite2D = NodePath("../Sprite2D") CollisionShape = NodePath("../StaticCollisionShape2D") CollapseTime = 0.75 ResetTime = 3.0 [connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="OnCollapsableDetectorBodyEntered"] [connection signal="body_exited" from="Collapsable detector" to="CollapsableComponent" method="OnCollapsableDetectorBodyExited"] [connection signal="timeout" from="ToCollapseTimer" to="CollapsableComponent" method="_on_to_collapse_timer_timeout"] [connection signal="timeout" from="ResetTimer" to="CollapsableComponent" method="_on_reset_timer_timeout"]