[gd_scene load_steps=6 format=3 uid="uid://b12tppjkkqpt4"] [sub_resource type="Gradient" id="Gradient_qb72p"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_f1fvy"] gradient = SubResource("Gradient_qb72p") [sub_resource type="Curve" id="Curve_82d6e"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_7b7mt"] curve = SubResource("Curve_82d6e") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_p34xd"] resource_local_to_scene = true lifetime_randomness = 1.0 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 8.0 direction = Vector3(0.1, -0.5, 0) initial_velocity_min = 200.0 initial_velocity_max = 400.0 gravity = Vector3(0, 80, 0) damping_min = 400.0 damping_max = 800.0 scale_max = 3.0 scale_curve = SubResource("CurveTexture_7b7mt") color_ramp = SubResource("GradientTexture1D_f1fvy") [node name="HitParticles" type="GPUParticles2D"] emitting = false amount = 32 lifetime = 0.6 one_shot = true explosiveness = 1.0 randomness = 1.0 fixed_fps = 24 process_material = SubResource("ParticleProcessMaterial_p34xd")