using Godot; namespace Mr.BrickAdventures.scripts.components; [GlobalClass] public partial class KnockbackComponent : Node { [Export] public CharacterBody2D Body { get; set; } [Export] public float KnockbackForce { get; set; } = 25f; [Export] public HealthComponent HealthComponent { get; set; } private bool _knockbackMode = false; private int _knockbackFrames = 0; public override void _Ready() { HealthComponent.HealthChanged += OnHealthChanged; } public override void _Process(double delta) { if (_knockbackMode) _knockbackFrames++; if (_knockbackFrames <= 1) return; _knockbackMode = false; _knockbackFrames = 0; } public override void _PhysicsProcess(double delta) { if (_knockbackMode) ApplyKnockback((float)delta); } private void OnHealthChanged(float delta, float totalHealth) { if (totalHealth <= 0f || delta >= 0f) return; _knockbackMode = true; } private void ApplyKnockback(float delta) { var velocity = Body.Velocity.Normalized(); var knockbackDirection = new Vector2(Mathf.Sign(velocity.X), 0.4f); var knockbackVector = -knockbackDirection * KnockbackForce * delta; Body.Velocity += knockbackVector; } }