* Implement BeamComponent in C# and enhance marketplace button functionality * Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager * cleanup * Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource * Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent * Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property * Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent * Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent * Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent * Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem * Add audio settings management and platform movement component * Add ChargeProgressBar, Credits, and GameOverScreen components for UI management * Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components * Add README.md file with game description and features; include project license and contribution guidelines * Add Hud component for UI management; display health, coins, and lives * Add MainMenu and Marketplace components; implement game management and skill unlocking features * Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
55 lines
1.1 KiB
GDScript
55 lines
1.1 KiB
GDScript
extends Node
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@export var ui_stack: Array[Control] = []
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signal screen_pushed(screen: Control)
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signal screen_popped(screen: Control)
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func push_screen(screen: Control) -> void:
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if not screen:
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push_error("Cannot push a null screen.")
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return
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ui_stack.append(screen)
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screen.show()
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screen.set_process_input(true)
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screen.set_focus_mode(Control.FOCUS_ALL)
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screen.grab_focus()
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screen_pushed.emit(screen)
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func pop_screen() -> void:
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if ui_stack.is_empty():
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return
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var top: Control = ui_stack.pop_back()
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top.hide()
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top.set_process_input(false)
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screen_popped.emit(top)
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top.accept_event()
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if not ui_stack.is_empty():
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ui_stack.back().grab_focus()
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func top_screen() -> Control:
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return ui_stack.back() if not ui_stack.is_empty() else null
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func is_screen_on_top(screen: Control) -> bool:
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return not ui_stack.is_empty() and ui_stack.back() == screen
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func is_visible_on_stack(screen: Control) -> bool:
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return ui_stack.has(screen) and screen.visible
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func close_all() -> void:
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while not ui_stack.is_empty():
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pop_screen()
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func hide_and_disable(screen: Control) -> void:
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screen.hide()
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screen.set_process_input(false)
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