132 lines
3.3 KiB
C#
132 lines
3.3 KiB
C#
using Godot;
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using Mr.BrickAdventures.scripts.components;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class ConsoleManager : Node
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{
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private GameManager _gameManager;
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private SkillManager _skillManager;
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private SkillUnlockerComponent _skillUnlockerComponent;
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private AchievementManager _achievementManager;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
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_skillManager = GetNode<SkillManager>("/root/SkillManager");
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}
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private void AddCoinsCommand(int amount)
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{
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_gameManager.AddCoins(amount);
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}
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private void SetCoinsCommand(int amount)
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{
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_gameManager.SetCoins(amount);
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}
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private void SetLivesCommand(int amount)
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{
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_gameManager.SetLives(amount);
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}
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private void AddLivesCommand(int amount)
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{
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_gameManager.AddLives(amount);
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}
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private void SetHealthCommand(float amount)
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{
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var playerHealthComponent = _gameManager.Player.GetNode<HealthComponent>("HealthComponent");
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if (playerHealthComponent != null)
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{
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playerHealthComponent.Health = amount;
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}
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}
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private void ResetSessionCommand()
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{
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_gameManager.ResetCurrentSessionState();
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}
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private void UnlockSkillCommand(string skillName)
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{
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if (!GetSkillManagement()) return;
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var skill = _skillManager.GetSkillByName(skillName);
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if (skill == null)
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{
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return;
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}
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_gameManager.UnlockSkill(skill);
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_skillManager.ActivateSkill(skill);
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_skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill);
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}
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private bool GetSkillManagement()
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{
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var player = _gameManager.Player;
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if (player == null || !IsInstanceValid(player))
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{
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return false;
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}
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_skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent");
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if (_skillManager != null && _skillUnlockerComponent != null) return true;
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return false;
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}
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private void UnlockAllSkillsCommand()
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{
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if (!GetSkillManagement()) return;
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_skillUnlockerComponent.UnlockAllSkills();
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}
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private void RemoveSkillCommand(string skillName)
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{
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if (!GetSkillManagement()) return;
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var skill = _skillManager.GetSkillByName(skillName);
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if (skill == null)
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{
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return;
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}
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_gameManager.RemoveSkill(skill.Name);
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_skillManager.DeactivateSkill(skill);
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}
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private void RemoveAllSkillsCommand()
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{
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if (!GetSkillManagement()) return;
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foreach (var skill in _skillManager.AvailableSkills)
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{
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_gameManager.RemoveSkill(skill.Name);
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_skillManager.DeactivateSkill(skill);
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}
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}
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private void GoToNextLevelCommand()
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{
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_gameManager.OnLevelComplete();
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}
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private void UnlockAchievementCommand(string achievementId)
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{
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_achievementManager.UnlockAchievement(achievementId);
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}
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private void ResetAchievementCommand(string achievementId)
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{
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_achievementManager.LockAchievement(achievementId);
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}
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} |