Files
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

27 lines
687 B
GDScript
Vendored

class_name DMExportPlugin extends EditorExportPlugin
const IGNORED_PATHS = [
"/assets",
"/components",
"/views",
"inspector_plugin",
"test_scene"
]
func _get_name() -> String:
return "Dialogue Manager Export Plugin"
func _export_file(path: String, type: String, features: PackedStringArray) -> void:
var plugin_path: String = Engine.get_meta("DialogueManagerPlugin").get_plugin_path()
# Ignore any editor stuff
for ignored_path: String in IGNORED_PATHS:
if path.begins_with(plugin_path + ignored_path):
skip()
# Ignore C# stuff it not using dotnet
if path.begins_with(plugin_path) and not DMSettings.check_for_dotnet_solution() and path.ends_with(".cs"):
skip()