Files
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

58 lines
1.9 KiB
GDScript
Vendored

@tool
extends EditorPlugin
const ConsoleOptions := preload("res://addons/limbo_console/console_options.gd")
const ConfigMapper := preload("res://addons/limbo_console/config_mapper.gd")
func _enter_tree() -> void:
add_autoload_singleton("LimboConsole", "res://addons/limbo_console/limbo_console.gd")
# Sync config file (create if not exists)
var console_options := ConsoleOptions.new()
var do_project_setting_save: bool = false
ConfigMapper.load_from_config(console_options)
ConfigMapper.save_to_config(console_options)
if not ProjectSettings.has_setting("input/limbo_console_toggle"):
print("LimboConsole: Adding \"limbo_console_toggle\" input action to project settings...")
var key_event := InputEventKey.new()
key_event.keycode = KEY_QUOTELEFT
ProjectSettings.set_setting("input/limbo_console_toggle", {
"deadzone": 0.5,
"events": [key_event],
})
do_project_setting_save = true
if not ProjectSettings.has_setting("input/limbo_auto_complete_reverse"):
print("LimboConsole: Adding \"limbo_auto_complete_reverse\" input action to project settings...")
var key_event = InputEventKey.new()
key_event.keycode = KEY_TAB
key_event.shift_pressed = true
ProjectSettings.set_setting("input/limbo_auto_complete_reverse", {
"deadzone": 0.5,
"events": [key_event],
})
do_project_setting_save = true
if not ProjectSettings.has_setting("input/limbo_console_search_history"):
print("LimboConsole: Adding \"limbo_console_search_history\" input action to project settings...")
var key_event = InputEventKey.new()
key_event.keycode = KEY_R
key_event.ctrl_pressed = true
ProjectSettings.set_setting("input/limbo_console_search_history", {
"deadzone": 0.5,
"events": [key_event],
})
do_project_setting_save = true
if do_project_setting_save:
ProjectSettings.save()
func _exit_tree() -> void:
remove_autoload_singleton("LimboConsole")