Files
przygody-pana-cegly/scripts/components/LeverComponent.cs

73 lines
2.0 KiB
C#

using System.Threading.Tasks;
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class LeverComponent : Node
{
[Export] public Area2D Area { get; set; }
[Export] public Sprite2D Sprite { get; set; }
[Export] public int StartAnimationIndex { get; set; } = 0;
[Export] public float AnimationDuration { get; set; } = 0.5f;
[Export] public AudioStreamPlayer2D Sfx { get; set; }
[Signal]
public delegate void ActivatedEventHandler();
private FloatingTextManager _floatingTextManager;
public override void _Ready()
{
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
if (Area == null)
{
GD.PushError("LeverComponent: Area is not set.");
return;
}
if (Sprite == null)
{
GD.PushError("LeverComponent: Sprite is not set.");
return;
}
Area.BodyEntered += OnBodyEntered;
Area.AreaEntered += OnAreaEntered;
}
private void OnAreaEntered(Area2D area)
{
HandleTriggerLogic(area);
}
private void OnBodyEntered(Node2D body)
{
HandleTriggerLogic(body);
}
private async Task Activate()
{
EmitSignalActivated();
_floatingTextManager?.ShowMessage("Activated!", ((Node2D)Owner).GlobalPosition);
Sfx?.Play();
Sprite.Frame = StartAnimationIndex + 1;
var timer = GetTree().CreateTimer(AnimationDuration);
await timer.ToSignal(timer, Timer.SignalName.Timeout);
Sprite.Frame = StartAnimationIndex;
}
private void HandleTriggerLogic(Node2D obj)
{
var triggerLever = obj.GetNodeOrNull<TriggerLeverComponent>("TriggerLeverComponent");
if (triggerLever == null)
{
GD.PushWarning("LeverComponent: TriggerLeverComponent not found in body.");
return;
}
_ = Activate();
}
}