Files
przygody-pana-cegly/progression.adapters/Mr.BrickAdventures.Progression.Adapters.csproj
Gabriel Kaszewski 7a69292066 feat(progression): json stores on a real filesystem (slice 8)
new progression.adapters project, no engine reference. Stores take a
directory path; Godot resolves user:// with GlobalizePath and passes it
in, which is what makes them testable at all - originally I'd written
this slice off as untestable.

version lives in a file envelope, not the snapshot, so the domain only
knows the current shape. A newer-build save reports Corrupt with a
reason instead of masquerading as "no save" and getting overwritten.

atomic write via temp + rename. One file per aggregate: saving a run
leaves the profile file byte-identical, asserted.

guard rail fixed - it was matching prose in doc comments, now anchored
to using-directives plus a project.assets.json check. 63 tests.
2026-07-28 19:35:43 +02:00

22 lines
718 B
XML

<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\progression\Mr.BrickAdventures.Progression.csproj" />
</ItemGroup>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>Mr.BrickAdventures.Progression.Adapters</RootNamespace>
<!-- Required on assemblies referenced by a Godot project. -->
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<!-- Deliberately no engine reference. These adapters take a plain directory path; Godot resolves
user:// to an absolute path and passes it in, which is what keeps them testable. -->
</Project>