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przygody-pana-cegly/resources/tilesets/village/terain.tres

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[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://cu2sx7qigrqnv"]
[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
[ext_resource type="Texture2D" uid="uid://ccjihsk6w8sow" path="res://sprites/BFT - Mega Metroidvania Tileset.png" id="3_43n76"]
[ext_resource type="Texture2D" uid="uid://c04306ag4ro5j" path="res://sprites/cave_tileset.png" id="4_i332m"]
[ext_resource type="Texture2D" uid="uid://cysarpu6snb2y" path="res://sprites/ppc-tileset.png" id="5_q7rhw"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_43n76"]
texture = ExtResource("1_2p3w4")
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 2
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 2
1:0/0/terrains_peering_bit/bottom_right_corner = 2
1:0/0/terrains_peering_bit/bottom_side = 2
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 2
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 2
2:0/0/terrains_peering_bit/bottom_right_corner = 2
2:0/0/terrains_peering_bit/bottom_side = 2
2:0/0/terrains_peering_bit/bottom_left_corner = 2
2:0/0/terrains_peering_bit/left_side = 2
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 2
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 2
3:0/0/terrains_peering_bit/bottom_left_corner = 2
3:0/0/terrains_peering_bit/left_side = 2
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 2
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0/terrains_peering_bit/right_side = 2
6:0/0/terrains_peering_bit/bottom_side = 2
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 2
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0/terrains_peering_bit/right_side = 2
7:0/0/terrains_peering_bit/left_side = 2
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 2
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/bottom_side = 2
8:0/0/terrains_peering_bit/left_side = 2
13:0/0 = 0
15:0/0 = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:0/0 = 0
21:0/0 = 0
22:0/0 = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 2
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 2
0:1/0/terrains_peering_bit/bottom_right_corner = 2
0:1/0/terrains_peering_bit/bottom_side = 2
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 2
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 2
1:1/0/terrains_peering_bit/bottom_right_corner = 2
1:1/0/terrains_peering_bit/bottom_side = 2
1:1/0/terrains_peering_bit/bottom_left_corner = 2
1:1/0/terrains_peering_bit/left_side = 2
1:1/0/terrains_peering_bit/top_side = 2
1:1/0/terrains_peering_bit/top_right_corner = 2
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 2
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 2
2:1/0/terrains_peering_bit/bottom_right_corner = 2
2:1/0/terrains_peering_bit/bottom_side = 2
2:1/0/terrains_peering_bit/bottom_left_corner = 2
2:1/0/terrains_peering_bit/left_side = 2
2:1/0/terrains_peering_bit/top_left_corner = 2
2:1/0/terrains_peering_bit/top_side = 2
2:1/0/terrains_peering_bit/top_right_corner = 2
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 2
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/right_side = 2
3:1/0/terrains_peering_bit/bottom_right_corner = 2
3:1/0/terrains_peering_bit/bottom_side = 2
3:1/0/terrains_peering_bit/bottom_left_corner = 2
3:1/0/terrains_peering_bit/left_side = 2
3:1/0/terrains_peering_bit/top_left_corner = 2
3:1/0/terrains_peering_bit/top_side = 2
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 2
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/bottom_side = 2
4:1/0/terrains_peering_bit/bottom_left_corner = 2
4:1/0/terrains_peering_bit/left_side = 2
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 2
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0/terrains_peering_bit/right_side = 2
5:1/0/terrains_peering_bit/bottom_side = 2
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 2
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0/terrains_peering_bit/left_side = 2
6:1/0/terrains_peering_bit/top_side = 2
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 2
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0/terrains_peering_bit/right_side = 2
8:1/0/terrains_peering_bit/top_side = 2
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 2
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0/terrains_peering_bit/bottom_side = 2
9:1/0/terrains_peering_bit/left_side = 2
11:1/0 = 0
11:1/0/terrain_set = 0
11:1/0/terrain = 2
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0/terrains_peering_bit/bottom_side = 2
13:1/0 = 0
14:1/0 = 0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:1/0 = 0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:1/0 = 0
17:1/0 = 0
18:1/0 = 0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:1/0 = 0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:1/0 = 0
21:1/0 = 0
22:1/0 = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 2
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 2
0:2/0/terrains_peering_bit/bottom_right_corner = 2
0:2/0/terrains_peering_bit/bottom_side = 2
0:2/0/terrains_peering_bit/top_side = 2
0:2/0/terrains_peering_bit/top_right_corner = 2
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 2
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 2
1:2/0/terrains_peering_bit/bottom_right_corner = 2
1:2/0/terrains_peering_bit/bottom_side = 2
1:2/0/terrains_peering_bit/bottom_left_corner = 2
1:2/0/terrains_peering_bit/left_side = 2
1:2/0/terrains_peering_bit/top_left_corner = 2
1:2/0/terrains_peering_bit/top_side = 2
1:2/0/terrains_peering_bit/top_right_corner = 2
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 2
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 2
2:2/0/terrains_peering_bit/bottom_right_corner = 2
2:2/0/terrains_peering_bit/bottom_side = 2
2:2/0/terrains_peering_bit/bottom_left_corner = 2
2:2/0/terrains_peering_bit/left_side = 2
2:2/0/terrains_peering_bit/top_left_corner = 2
2:2/0/terrains_peering_bit/top_side = 2
2:2/0/terrains_peering_bit/top_right_corner = 2
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 2
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/right_side = 2
3:2/0/terrains_peering_bit/bottom_right_corner = 2
3:2/0/terrains_peering_bit/bottom_side = 2
3:2/0/terrains_peering_bit/bottom_left_corner = 2
3:2/0/terrains_peering_bit/left_side = 2
3:2/0/terrains_peering_bit/top_left_corner = 2
3:2/0/terrains_peering_bit/top_side = 2
3:2/0/terrains_peering_bit/top_right_corner = 2
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 2
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/bottom_side = 2
4:2/0/terrains_peering_bit/bottom_left_corner = 2
4:2/0/terrains_peering_bit/left_side = 2
4:2/0/terrains_peering_bit/top_left_corner = 2
4:2/0/terrains_peering_bit/top_side = 2
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 2
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0/terrains_peering_bit/bottom_side = 2
5:2/0/terrains_peering_bit/top_side = 2
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 2
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0/terrains_peering_bit/bottom_side = 2
9:2/0/terrains_peering_bit/top_side = 2
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 2
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0/terrains_peering_bit/bottom_side = 2
11:2/0/terrains_peering_bit/top_side = 2
16:2/0 = 0
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:2/0 = 0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:2/0 = 0
21:2/0 = 0
22:2/0 = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 2
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 2
0:3/0/terrains_peering_bit/top_side = 2
0:3/0/terrains_peering_bit/top_right_corner = 2
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 2
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 2
1:3/0/terrains_peering_bit/bottom_right_corner = 2
1:3/0/terrains_peering_bit/bottom_side = 2
1:3/0/terrains_peering_bit/left_side = 2
1:3/0/terrains_peering_bit/top_left_corner = 2
1:3/0/terrains_peering_bit/top_side = 2
1:3/0/terrains_peering_bit/top_right_corner = 2
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 2
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 2
2:3/0/terrains_peering_bit/bottom_right_corner = 2
2:3/0/terrains_peering_bit/bottom_side = 2
2:3/0/terrains_peering_bit/bottom_left_corner = 2
2:3/0/terrains_peering_bit/left_side = 2
2:3/0/terrains_peering_bit/top_left_corner = 2
2:3/0/terrains_peering_bit/top_side = 2
2:3/0/terrains_peering_bit/top_right_corner = 2
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 2
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/right_side = 2
3:3/0/terrains_peering_bit/bottom_side = 2
3:3/0/terrains_peering_bit/bottom_left_corner = 2
3:3/0/terrains_peering_bit/left_side = 2
3:3/0/terrains_peering_bit/top_left_corner = 2
3:3/0/terrains_peering_bit/top_side = 2
3:3/0/terrains_peering_bit/top_right_corner = 2
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 2
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/left_side = 2
4:3/0/terrains_peering_bit/top_left_corner = 2
4:3/0/terrains_peering_bit/top_side = 2
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 2
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0/terrains_peering_bit/right_side = 2
5:3/0/terrains_peering_bit/top_side = 2
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 2
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0/terrains_peering_bit/bottom_side = 2
6:3/0/terrains_peering_bit/left_side = 2
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 2
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0/terrains_peering_bit/right_side = 2
8:3/0/terrains_peering_bit/bottom_side = 2
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 2
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0/terrains_peering_bit/left_side = 2
9:3/0/terrains_peering_bit/top_side = 2
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 2
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0/terrains_peering_bit/top_side = 2
13:3/0 = 0
14:3/0 = 0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:3/0 = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:3/0 = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:3/0 = 0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:3/0 = 0
19:3/0 = 0
20:3/0 = 0
21:3/0 = 0
22:3/0 = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 2
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 2
1:4/0/terrains_peering_bit/top_side = 2
1:4/0/terrains_peering_bit/top_right_corner = 2
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 2
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 2
2:4/0/terrains_peering_bit/left_side = 2
2:4/0/terrains_peering_bit/top_left_corner = 2
2:4/0/terrains_peering_bit/top_side = 2
2:4/0/terrains_peering_bit/top_right_corner = 2
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 2
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/left_side = 2
3:4/0/terrains_peering_bit/top_left_corner = 2
3:4/0/terrains_peering_bit/top_side = 2
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 2
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0/terrains_peering_bit/right_side = 2
6:4/0/terrains_peering_bit/top_side = 2
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 2
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0/terrains_peering_bit/right_side = 2
7:4/0/terrains_peering_bit/left_side = 2
8:4/0 = 0
8:4/0/terrain_set = 0
8:4/0/terrain = 2
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:4/0/terrains_peering_bit/left_side = 2
8:4/0/terrains_peering_bit/top_side = 2
13:4/0 = 0
15:4/0 = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:4/0 = 0
21:4/0 = 0
22:4/0 = 0
11:5/0 = 0
11:5/0/terrain_set = 0
11:5/0/terrain = 2
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0/terrains_peering_bit/bottom_side = 2
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
19:5/0 = 0
20:5/0 = 0
21:5/0 = 0
22:5/0 = 0
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 2
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:6/0/terrains_peering_bit/right_side = 2
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 2
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:6/0/terrains_peering_bit/right_side = 2
7:6/0/terrains_peering_bit/left_side = 2
8:6/0 = 0
8:6/0/terrain_set = 0
8:6/0/terrain = 2
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0/terrains_peering_bit/left_side = 2
10:6/0 = 0
10:6/0/terrain_set = 0
10:6/0/terrain = 2
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0/terrains_peering_bit/right_side = 2
11:6/0 = 0
11:6/0/terrain_set = 0
11:6/0/terrain = 2
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:6/0/terrains_peering_bit/bottom_side = 2
11:6/0/terrains_peering_bit/left_side = 2
11:6/0/terrains_peering_bit/top_side = 2
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
17:6/0 = 0
19:6/0 = 0
20:6/0 = 0
21:6/0 = 0
22:6/0 = 0
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 0, 0)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 0, 0)
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/terrain_set = 0
11:7/0/terrain = 2
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0/terrains_peering_bit/top_side = 2
13:7/0 = 0
14:7/0 = 0
17:7/0 = 0
20:7/0 = 0
21:7/0 = 0
22:7/0 = 0
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 2
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:8/0/terrains_peering_bit/bottom_side = 2
13:8/0 = 0
14:8/0 = 0
20:8/0 = 0
21:8/0 = 0
0:9/0 = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 0, 0)
3:9/0 = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, 0, 0)
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 2
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0/terrains_peering_bit/right_side = 2
7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 2
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:9/0/terrains_peering_bit/right_side = 2
7:9/0/terrains_peering_bit/left_side = 2
7:9/0/terrains_peering_bit/top_side = 2
8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 2
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0/terrains_peering_bit/left_side = 2
10:9/0 = 0
10:9/0/terrain_set = 0
10:9/0/terrain = 2
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:9/0/terrains_peering_bit/bottom_side = 2
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
18:9/0 = 0
0:10/0 = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0 = 0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:10/0 = 0
10:10/0/terrain_set = 0
10:10/0/terrain = 2
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:10/0/terrains_peering_bit/right_side = 2
10:10/0/terrains_peering_bit/bottom_side = 2
10:10/0/terrains_peering_bit/top_side = 2
11:10/0 = 0
11:10/0/terrain_set = 0
11:10/0/terrain = 2
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0/terrains_peering_bit/left_side = 2
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
18:10/0 = 0
19:10/0 = 0
20:10/0 = 0
21:10/0 = 0
22:10/0 = 0
6:11/0 = 0
6:11/0/terrain_set = 0
6:11/0/terrain = 2
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0/terrains_peering_bit/right_side = 2
7:11/0 = 0
7:11/0/terrain_set = 0
7:11/0/terrain = 2
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0/terrains_peering_bit/right_side = 2
7:11/0/terrains_peering_bit/bottom_side = 2
7:11/0/terrains_peering_bit/left_side = 2
8:11/0 = 0
8:11/0/terrain_set = 0
8:11/0/terrain = 2
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0/terrains_peering_bit/left_side = 2
10:11/0 = 0
10:11/0/terrain_set = 0
10:11/0/terrain = 2
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0/terrains_peering_bit/top_side = 2
12:11/0 = 0
13:11/0 = 0
14:11/0 = 0
15:11/0 = 0
16:11/0 = 0
17:11/0 = 0
18:11/0 = 0
19:11/0 = 0
20:11/0 = 0
21:11/0 = 0
22:11/0 = 0
0:12/0 = 0
1:12/0 = 0
2:12/0 = 0
3:12/0 = 0
4:12/0 = 0
7:12/0 = 0
7:12/0/terrain_set = 0
7:12/0/terrain = 2
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0/terrains_peering_bit/top_side = 2
12:12/0 = 0
13:12/0 = 0
14:12/0 = 0
15:12/0 = 0
16:12/0 = 0
17:12/0 = 0
18:12/0 = 0
19:12/0 = 0
21:12/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"]
texture = ExtResource("2_43n76")
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_right_corner = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0/terrains_peering_bit/left_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/left_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0/terrains_peering_bit/left_side = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_right_corner = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
2:1/0/terrains_peering_bit/top_right_corner = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/right_side = 0
3:1/0/terrains_peering_bit/bottom_right_corner = 0
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_left_corner = 0
3:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/bottom_left_corner = 0
4:1/0/terrains_peering_bit/left_side = 0
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:1/0/physics_layer_0/polygon_0/one_way = true
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 1
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:1/0/physics_layer_0/polygon_0/one_way = true
7:1/0/terrains_peering_bit/right_side = 1
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 1
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:1/0/physics_layer_0/polygon_0/one_way = true
8:1/0/terrains_peering_bit/right_side = 1
8:1/0/terrains_peering_bit/left_side = 1
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:1/0/physics_layer_0/polygon_0/one_way = true
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/bottom_right_corner = 0
0:2/0/terrains_peering_bit/bottom_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/bottom_right_corner = 0
1:2/0/terrains_peering_bit/bottom_side = 0
1:2/0/terrains_peering_bit/bottom_left_corner = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/bottom_right_corner = 0
2:2/0/terrains_peering_bit/bottom_side = 0
2:2/0/terrains_peering_bit/bottom_left_corner = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
2:2/0/terrains_peering_bit/top_right_corner = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/right_side = 0
3:2/0/terrains_peering_bit/bottom_right_corner = 0
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_left_corner = 0
3:2/0/terrains_peering_bit/top_side = 0
3:2/0/terrains_peering_bit/top_right_corner = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/bottom_left_corner = 0
4:2/0/terrains_peering_bit/left_side = 0
4:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0/terrains_peering_bit/top_side = 0
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:2/0/physics_layer_0/polygon_0/one_way = true
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:2/0/physics_layer_0/polygon_0/one_way = true
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 1
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:2/0/physics_layer_0/polygon_0/one_way = true
8:2/0/terrains_peering_bit/left_side = 1
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:2/0/physics_layer_0/polygon_0/one_way = true
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 0
0:3/0/terrains_peering_bit/top_side = 0
0:3/0/terrains_peering_bit/top_right_corner = 0
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 0
1:3/0/terrains_peering_bit/bottom_right_corner = 0
1:3/0/terrains_peering_bit/bottom_side = 0
1:3/0/terrains_peering_bit/left_side = 0
1:3/0/terrains_peering_bit/top_left_corner = 0
1:3/0/terrains_peering_bit/top_side = 0
1:3/0/terrains_peering_bit/top_right_corner = 0
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/bottom_right_corner = 0
2:3/0/terrains_peering_bit/bottom_side = 0
2:3/0/terrains_peering_bit/bottom_left_corner = 0
2:3/0/terrains_peering_bit/left_side = 0
2:3/0/terrains_peering_bit/top_left_corner = 0
2:3/0/terrains_peering_bit/top_side = 0
2:3/0/terrains_peering_bit/top_right_corner = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/bottom_left_corner = 0
3:3/0/terrains_peering_bit/left_side = 0
3:3/0/terrains_peering_bit/top_left_corner = 0
3:3/0/terrains_peering_bit/top_side = 0
3:3/0/terrains_peering_bit/top_right_corner = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_left_corner = 0
4:3/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:3/0/physics_layer_0/polygon_0/one_way = true
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:3/0/physics_layer_0/polygon_0/one_way = true
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:3/0/physics_layer_0/polygon_0/one_way = true
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:3/0/physics_layer_0/polygon_0/one_way = true
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/top_side = 0
1:4/0/terrains_peering_bit/top_right_corner = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 0
2:4/0/terrains_peering_bit/left_side = 0
2:4/0/terrains_peering_bit/top_left_corner = 0
2:4/0/terrains_peering_bit/top_side = 0
2:4/0/terrains_peering_bit/top_right_corner = 0
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/left_side = 0
3:4/0/terrains_peering_bit/top_left_corner = 0
3:4/0/terrains_peering_bit/top_side = 0
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:4/0/physics_layer_0/polygon_0/one_way = true
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:4/0/physics_layer_0/polygon_0/one_way = true
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:4/0/physics_layer_0/polygon_0/one_way = true
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:4/0/physics_layer_0/polygon_0/one_way = true
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/terrain_set = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
0:7/0 = 0
0:7/0/terrain_set = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/terrain_set = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8)
3:7/0 = 0
3:7/0/terrain_set = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
4:7/0 = 0
4:7/0/terrain_set = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
2:8/0 = 0
6:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
0:9/0 = 0
0:9/0/terrain_set = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/terrain_set = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8)
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
4:9/0 = 0
4:9/0/terrain_set = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
14:9/0 = 0
15:9/0 = 0
0:10/0 = 0
0:10/0/terrain_set = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/terrain_set = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
2:10/0/terrain_set = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0 = 0
3:10/0/terrain_set = 0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0
4:10/0/terrain_set = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
14:10/0 = 0
15:10/0 = 0
0:11/0 = 0
0:11/0/terrain_set = 0
0:11/0/terrain = 0
0:11/0/probability = 0.2
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0/terrains_peering_bit/right_side = 0
0:11/0/terrains_peering_bit/bottom_right_corner = 0
0:11/0/terrains_peering_bit/bottom_side = 0
0:11/0/terrains_peering_bit/bottom_left_corner = 0
0:11/0/terrains_peering_bit/left_side = 0
0:11/0/terrains_peering_bit/top_left_corner = 0
0:11/0/terrains_peering_bit/top_side = 0
0:11/0/terrains_peering_bit/top_right_corner = 0
1:11/0 = 0
1:11/0/terrain_set = 0
1:11/0/terrain = 0
1:11/0/probability = 0.2
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0/terrains_peering_bit/right_side = 0
1:11/0/terrains_peering_bit/bottom_right_corner = 0
1:11/0/terrains_peering_bit/bottom_side = 0
1:11/0/terrains_peering_bit/bottom_left_corner = 0
1:11/0/terrains_peering_bit/left_side = 0
1:11/0/terrains_peering_bit/top_left_corner = 0
1:11/0/terrains_peering_bit/top_side = 0
1:11/0/terrains_peering_bit/top_right_corner = 0
2:11/0 = 0
2:11/0/terrain_set = 0
2:11/0/terrain = 0
2:11/0/probability = 0.2
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0/terrains_peering_bit/right_side = 0
2:11/0/terrains_peering_bit/bottom_right_corner = 0
2:11/0/terrains_peering_bit/bottom_side = 0
2:11/0/terrains_peering_bit/bottom_left_corner = 0
2:11/0/terrains_peering_bit/left_side = 0
2:11/0/terrains_peering_bit/top_left_corner = 0
2:11/0/terrains_peering_bit/top_side = 0
2:11/0/terrains_peering_bit/top_right_corner = 0
3:11/0 = 0
3:11/0/terrain_set = 0
3:11/0/terrain = 0
3:11/0/probability = 0.2
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0/terrains_peering_bit/right_side = 0
3:11/0/terrains_peering_bit/bottom_right_corner = 0
3:11/0/terrains_peering_bit/bottom_side = 0
3:11/0/terrains_peering_bit/bottom_left_corner = 0
3:11/0/terrains_peering_bit/left_side = 0
3:11/0/terrains_peering_bit/top_left_corner = 0
3:11/0/terrains_peering_bit/top_side = 0
3:11/0/terrains_peering_bit/top_right_corner = 0
5:11/0 = 0
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0 = 0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0 = 0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0 = 0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:11/0 = 0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0 = 0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:11/0 = 0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:11/0 = 0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:11/0 = 0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i332m"]
texture = ExtResource("3_43n76")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
10:0/0 = 0
12:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
12:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0 = 0
12:2/0 = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0
12:3/0 = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0 = 0
0:5/0 = 0
0:5/0/terrain_set = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0 = 0
1:5/0/terrain_set = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0 = 0
2:5/0/terrain_set = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:5/0 = 0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0 = 0
12:5/0 = 0
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:6/0 = 0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:6/0 = 0
10:6/0 = 0
11:6/0 = 0
12:6/0 = 0
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
0:8/0 = 0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:8/0 = 0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:8/0 = 0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:8/0 = 0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:8/0 = 0
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
0:9/0 = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0 = 0
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
0:10/0 = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:10/0 = 0
6:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
0:11/0 = 0
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0 = 0
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0 = 0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0 = 0
4:11/0 = 0
5:11/0 = 0
6:11/0 = 0
7:11/0 = 0
8:11/0 = 0
9:11/0 = 0
10:11/0 = 0
11:11/0 = 0
12:11/0 = 0
0:12/0 = 0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:12/0 = 0
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:12/0 = 0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:12/0 = 0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:12/0 = 0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:12/0 = 0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:12/0 = 0
7:12/0 = 0
8:12/0 = 0
9:12/0 = 0
10:12/0 = 0
11:12/0 = 0
12:12/0 = 0
0:13/0 = 0
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:13/0 = 0
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:13/0 = 0
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0 = 0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:13/0 = 0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0 = 0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0 = 0
8:13/0 = 0
9:13/0 = 0
10:13/0 = 0
11:13/0 = 0
12:13/0 = 0
0:14/0 = 0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:14/0 = 0
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:14/0 = 0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0 = 0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:14/0 = 0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:14/0 = 0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:14/0 = 0
7:14/0 = 0
8:14/0 = 0
9:14/0 = 0
10:14/0 = 0
11:14/0 = 0
12:14/0 = 0
0:15/0 = 0
1:15/0 = 0
2:15/0 = 0
3:15/0 = 0
4:15/0 = 0
5:15/0 = 0
6:15/0 = 0
7:15/0 = 0
8:15/0 = 0
9:15/0 = 0
11:15/0 = 0
12:15/0 = 0
3:16/0 = 0
8:16/0 = 0
0:17/0 = 0
1:17/0 = 0
2:17/0 = 0
3:17/0 = 0
4:17/0 = 0
5:17/0 = 0
6:17/0 = 0
7:17/0 = 0
8:17/0 = 0
9:17/0 = 0
10:17/0 = 0
11:17/0 = 0
0:18/0 = 0
1:18/0 = 0
2:18/0 = 0
3:18/0 = 0
4:18/0 = 0
5:18/0 = 0
6:18/0 = 0
7:18/0 = 0
8:18/0 = 0
9:18/0 = 0
10:18/0 = 0
11:18/0 = 0
0:19/0 = 0
1:19/0 = 0
2:19/0 = 0
3:19/0 = 0
4:19/0 = 0
5:19/0 = 0
6:19/0 = 0
7:19/0 = 0
8:19/0 = 0
9:19/0 = 0
10:19/0 = 0
11:19/0 = 0
0:20/0 = 0
1:20/0 = 0
2:20/0 = 0
3:20/0 = 0
4:20/0 = 0
5:20/0 = 0
6:20/0 = 0
7:20/0 = 0
8:20/0 = 0
9:20/0 = 0
10:20/0 = 0
11:20/0 = 0
0:21/0 = 0
2:21/0 = 0
3:21/0 = 0
4:21/0 = 0
5:21/0 = 0
6:21/0 = 0
7:21/0 = 0
8:21/0 = 0
9:21/0 = 0
10:21/0 = 0
0:22/0 = 0
1:22/0 = 0
2:22/0 = 0
3:22/0 = 0
4:22/0 = 0
5:22/0 = 0
6:22/0 = 0
7:22/0 = 0
8:22/0 = 0
9:22/0 = 0
10:22/0 = 0
11:22/0 = 0
0:23/0 = 0
1:23/0 = 0
2:23/0 = 0
3:23/0 = 0
4:23/0 = 0
5:23/0 = 0
6:23/0 = 0
7:23/0 = 0
8:23/0 = 0
9:23/0 = 0
10:23/0 = 0
11:23/0 = 0
0:24/0 = 0
1:24/0 = 0
2:24/0 = 0
6:24/0 = 0
7:24/0 = 0
8:24/0 = 0
9:24/0 = 0
10:24/0 = 0
11:24/0 = 0
0:25/0 = 0
1:25/0 = 0
6:25/0 = 0
7:25/0 = 0
8:25/0 = 0
9:25/0 = 0
10:25/0 = 0
11:25/0 = 0
0:26/0 = 0
1:26/0 = 0
2:26/0 = 0
6:26/0 = 0
7:26/0 = 0
8:26/0 = 0
9:26/0 = 0
10:26/0 = 0
11:26/0 = 0
0:27/0 = 0
1:27/0 = 0
2:27/0 = 0
3:27/0 = 0
4:27/0 = 0
5:27/0 = 0
6:27/0 = 0
7:27/0 = 0
8:27/0 = 0
0:28/0 = 0
1:28/0 = 0
2:28/0 = 0
3:28/0 = 0
4:28/0 = 0
5:28/0 = 0
6:28/0 = 0
7:28/0 = 0
8:28/0 = 0
9:28/0 = 0
10:28/0 = 0
11:28/0 = 0
0:29/0 = 0
1:29/0 = 0
2:29/0 = 0
3:29/0 = 0
4:29/0 = 0
5:29/0 = 0
6:29/0 = 0
7:29/0 = 0
8:29/0 = 0
9:29/0 = 0
10:29/0 = 0
11:29/0 = 0
12:29/0 = 0
0:30/0 = 0
1:30/0 = 0
2:30/0 = 0
3:30/0 = 0
4:30/0 = 0
5:30/0 = 0
6:30/0 = 0
7:30/0 = 0
8:30/0 = 0
9:30/0 = 0
10:30/0 = 0
11:30/0 = 0
0:31/0 = 0
1:31/0 = 0
2:31/0 = 0
3:31/0 = 0
4:31/0 = 0
5:31/0 = 0
6:31/0 = 0
7:31/0 = 0
8:31/0 = 0
9:31/0 = 0
10:31/0 = 0
11:31/0 = 0
0:32/0 = 0
1:32/0 = 0
2:32/0 = 0
3:32/0 = 0
4:32/0 = 0
5:32/0 = 0
6:32/0 = 0
7:32/0 = 0
8:32/0 = 0
9:32/0 = 0
10:32/0 = 0
11:32/0 = 0
0:33/0 = 0
1:33/0 = 0
2:33/0 = 0
3:33/0 = 0
4:33/0 = 0
5:33/0 = 0
6:33/0 = 0
7:33/0 = 0
8:33/0 = 0
9:33/0 = 0
10:33/0 = 0
11:33/0 = 0
0:34/0 = 0
1:34/0 = 0
2:34/0 = 0
3:34/0 = 0
4:34/0 = 0
5:34/0 = 0
6:34/0 = 0
7:34/0 = 0
8:34/0 = 0
9:34/0 = 0
10:34/0 = 0
11:34/0 = 0
0:35/0 = 0
1:35/0 = 0
2:35/0 = 0
3:35/0 = 0
4:35/0 = 0
5:35/0 = 0
6:35/0 = 0
7:35/0 = 0
8:35/0 = 0
9:35/0 = 0
10:35/0 = 0
11:35/0 = 0
0:36/0 = 0
1:36/0 = 0
2:36/0 = 0
3:36/0 = 0
4:36/0 = 0
5:36/0 = 0
6:36/0 = 0
7:36/0 = 0
8:36/0 = 0
0:37/0 = 0
1:37/0 = 0
2:37/0 = 0
3:37/0 = 0
4:37/0 = 0
5:37/0 = 0
6:37/0 = 0
7:37/0 = 0
8:37/0 = 0
0:38/0 = 0
1:38/0 = 0
2:38/0 = 0
3:38/0 = 0
4:38/0 = 0
5:38/0 = 0
6:38/0 = 0
7:38/0 = 0
8:38/0 = 0
0:39/0 = 0
1:39/0 = 0
2:39/0 = 0
3:39/0 = 0
4:39/0 = 0
5:39/0 = 0
0:40/0 = 0
1:40/0 = 0
2:40/0 = 0
3:40/0 = 0
4:40/0 = 0
5:40/0 = 0
0:41/0 = 0
1:41/0 = 0
2:41/0 = 0
3:41/0 = 0
4:41/0 = 0
5:41/0 = 0
0:42/0 = 0
1:42/0 = 0
2:42/0 = 0
3:42/0 = 0
3:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:42/0 = 0
4:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:42/0 = 0
5:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:42/0 = 0
6:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:42/0 = 0
7:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:42/0 = 0
8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:42/0 = 0
10:42/0 = 0
11:42/0 = 0
0:43/0 = 0
1:43/0 = 0
2:43/0 = 0
3:43/0 = 0
3:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:43/0 = 0
5:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:43/0 = 0
6:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:43/0 = 0
7:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:43/0 = 0
8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:43/0 = 0
10:43/0 = 0
11:43/0 = 0
0:44/0 = 0
1:44/0 = 0
2:44/0 = 0
3:44/0 = 0
3:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:44/0 = 0
4:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:44/0 = 0
5:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:44/0 = 0
6:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:44/0 = 0
7:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:44/0 = 0
8:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:44/0 = 0
10:44/0 = 0
11:44/0 = 0
1:4/0 = 0
1:4/0/terrain_set = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_q7rhw"]
texture = ExtResource("4_i332m")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 3
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/terrains_peering_bit/right_side = 3
0:0/0/terrains_peering_bit/bottom_right_corner = 3
0:0/0/terrains_peering_bit/bottom_side = 3
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 3
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 3
1:0/0/terrains_peering_bit/bottom_right_corner = 3
1:0/0/terrains_peering_bit/bottom_side = 3
1:0/0/terrains_peering_bit/bottom_left_corner = 3
1:0/0/terrains_peering_bit/left_side = 3
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 3
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/bottom_side = 3
2:0/0/terrains_peering_bit/bottom_left_corner = 3
2:0/0/terrains_peering_bit/left_side = 3
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 3
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 3
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 3
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0/terrains_peering_bit/right_side = 3
4:0/0/terrains_peering_bit/bottom_side = 3
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/terrain = 3
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0/terrains_peering_bit/right_side = 3
5:0/0/terrains_peering_bit/bottom_side = 3
5:0/0/terrains_peering_bit/bottom_left_corner = 3
5:0/0/terrains_peering_bit/left_side = 3
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 3
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0/terrains_peering_bit/right_side = 3
6:0/0/terrains_peering_bit/bottom_right_corner = 3
6:0/0/terrains_peering_bit/bottom_side = 3
6:0/0/terrains_peering_bit/left_side = 3
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 3
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0/terrains_peering_bit/bottom_side = 3
7:0/0/terrains_peering_bit/left_side = 3
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 3
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 3
8:0/0/terrains_peering_bit/bottom_side = 3
8:0/0/terrains_peering_bit/left_side = 3
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 3
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0/terrains_peering_bit/right_side = 3
9:0/0/terrains_peering_bit/bottom_right_corner = 3
9:0/0/terrains_peering_bit/bottom_side = 3
9:0/0/terrains_peering_bit/left_side = 3
9:0/0/terrains_peering_bit/top_left_corner = 3
9:0/0/terrains_peering_bit/top_side = 3
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 3
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 3
0:1/0/terrains_peering_bit/bottom_right_corner = 3
0:1/0/terrains_peering_bit/bottom_side = 3
0:1/0/terrains_peering_bit/top_side = 3
0:1/0/terrains_peering_bit/top_right_corner = 3
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 3
1:1/0/terrains_peering_bit/right_side = 3
1:1/0/terrains_peering_bit/bottom_right_corner = 3
1:1/0/terrains_peering_bit/bottom_side = 3
1:1/0/terrains_peering_bit/bottom_left_corner = 3
1:1/0/terrains_peering_bit/left_side = 3
1:1/0/terrains_peering_bit/top_left_corner = 3
1:1/0/terrains_peering_bit/top_side = 3
1:1/0/terrains_peering_bit/top_right_corner = 3
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 3
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/bottom_side = 3
2:1/0/terrains_peering_bit/bottom_left_corner = 3
2:1/0/terrains_peering_bit/left_side = 3
2:1/0/terrains_peering_bit/top_left_corner = 3
2:1/0/terrains_peering_bit/top_side = 3
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 3
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/bottom_side = 3
3:1/0/terrains_peering_bit/top_side = 3
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 3
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/right_side = 3
4:1/0/terrains_peering_bit/bottom_side = 3
4:1/0/terrains_peering_bit/top_side = 3
4:1/0/terrains_peering_bit/top_right_corner = 3
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 3
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0/terrains_peering_bit/right_side = 3
5:1/0/terrains_peering_bit/bottom_side = 3
5:1/0/terrains_peering_bit/bottom_left_corner = 3
5:1/0/terrains_peering_bit/left_side = 3
5:1/0/terrains_peering_bit/top_left_corner = 3
5:1/0/terrains_peering_bit/top_side = 3
5:1/0/terrains_peering_bit/top_right_corner = 3
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 3
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0/terrains_peering_bit/right_side = 3
6:1/0/terrains_peering_bit/bottom_right_corner = 3
6:1/0/terrains_peering_bit/bottom_side = 3
6:1/0/terrains_peering_bit/left_side = 3
6:1/0/terrains_peering_bit/top_left_corner = 3
6:1/0/terrains_peering_bit/top_side = 3
6:1/0/terrains_peering_bit/top_right_corner = 3
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 3
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0/terrains_peering_bit/bottom_side = 3
7:1/0/terrains_peering_bit/left_side = 3
7:1/0/terrains_peering_bit/top_left_corner = 3
7:1/0/terrains_peering_bit/top_side = 3
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 3
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0/terrains_peering_bit/right_side = 3
8:1/0/terrains_peering_bit/bottom_side = 3
8:1/0/terrains_peering_bit/left_side = 3
8:1/0/terrains_peering_bit/top_left_corner = 3
8:1/0/terrains_peering_bit/top_side = 3
8:1/0/terrains_peering_bit/top_right_corner = 3
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 3
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0/terrains_peering_bit/right_side = 3
9:1/0/terrains_peering_bit/bottom_side = 3
9:1/0/terrains_peering_bit/bottom_left_corner = 3
9:1/0/terrains_peering_bit/left_side = 3
9:1/0/terrains_peering_bit/top_side = 3
9:1/0/terrains_peering_bit/top_right_corner = 3
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 3
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 3
0:2/0/terrains_peering_bit/top_side = 3
0:2/0/terrains_peering_bit/top_right_corner = 3
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 3
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 3
1:2/0/terrains_peering_bit/left_side = 3
1:2/0/terrains_peering_bit/top_left_corner = 3
1:2/0/terrains_peering_bit/top_side = 3
1:2/0/terrains_peering_bit/top_right_corner = 3
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 3
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/left_side = 3
2:2/0/terrains_peering_bit/top_left_corner = 3
2:2/0/terrains_peering_bit/top_side = 3
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 3
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/top_side = 3
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 3
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/right_side = 3
4:2/0/terrains_peering_bit/bottom_right_corner = 3
4:2/0/terrains_peering_bit/bottom_side = 3
4:2/0/terrains_peering_bit/top_side = 3
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 3
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0/terrains_peering_bit/bottom_right_corner = 3
5:2/0/terrains_peering_bit/bottom_side = 3
5:2/0/terrains_peering_bit/bottom_left_corner = 3
5:2/0/terrains_peering_bit/left_side = 3
5:2/0/terrains_peering_bit/top_left_corner = 3
5:2/0/terrains_peering_bit/top_side = 3
6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 3
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0/terrains_peering_bit/right_side = 3
6:2/0/terrains_peering_bit/bottom_right_corner = 3
6:2/0/terrains_peering_bit/bottom_side = 3
6:2/0/terrains_peering_bit/bottom_left_corner = 3
6:2/0/terrains_peering_bit/top_side = 3
6:2/0/terrains_peering_bit/top_right_corner = 3
7:2/0 = 0
7:2/0/terrain_set = 0
7:2/0/terrain = 3
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0/terrains_peering_bit/bottom_side = 3
7:2/0/terrains_peering_bit/bottom_left_corner = 3
7:2/0/terrains_peering_bit/left_side = 3
7:2/0/terrains_peering_bit/top_side = 3
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 3
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0/terrains_peering_bit/right_side = 3
8:2/0/terrains_peering_bit/bottom_right_corner = 3
8:2/0/terrains_peering_bit/bottom_side = 3
8:2/0/terrains_peering_bit/bottom_left_corner = 3
8:2/0/terrains_peering_bit/left_side = 3
8:2/0/terrains_peering_bit/top_side = 3
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 3
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0/terrains_peering_bit/right_side = 3
9:2/0/terrains_peering_bit/bottom_right_corner = 3
9:2/0/terrains_peering_bit/bottom_side = 3
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 3
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:2/0/terrains_peering_bit/bottom_side = 3
10:2/0/terrains_peering_bit/bottom_left_corner = 3
10:2/0/terrains_peering_bit/left_side = 3
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 3
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 3
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 3
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 3
1:3/0/terrains_peering_bit/left_side = 3
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 3
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/left_side = 3
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 3
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 3
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/right_side = 3
4:3/0/terrains_peering_bit/top_side = 3
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 3
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0/terrains_peering_bit/right_side = 3
5:3/0/terrains_peering_bit/left_side = 3
5:3/0/terrains_peering_bit/top_left_corner = 3
5:3/0/terrains_peering_bit/top_side = 3
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 3
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0/terrains_peering_bit/right_side = 3
6:3/0/terrains_peering_bit/left_side = 3
6:3/0/terrains_peering_bit/top_side = 3
6:3/0/terrains_peering_bit/top_right_corner = 3
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 3
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0/terrains_peering_bit/left_side = 3
7:3/0/terrains_peering_bit/top_side = 3
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 3
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0/terrains_peering_bit/right_side = 3
8:3/0/terrains_peering_bit/left_side = 3
8:3/0/terrains_peering_bit/top_side = 3
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 3
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0/terrains_peering_bit/right_side = 3
9:3/0/terrains_peering_bit/top_side = 3
9:3/0/terrains_peering_bit/top_right_corner = 3
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 3
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0/terrains_peering_bit/left_side = 3
10:3/0/terrains_peering_bit/top_left_corner = 3
10:3/0/terrains_peering_bit/top_side = 3
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 3
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0/terrains_peering_bit/right_side = 3
4:4/0/terrains_peering_bit/bottom_side = 3
4:4/0/terrains_peering_bit/top_side = 3
5:4/0 = 0
5:4/0/terrain_set = 0
5:4/0/terrain = 3
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0/terrains_peering_bit/right_side = 3
5:4/0/terrains_peering_bit/bottom_side = 3
5:4/0/terrains_peering_bit/bottom_left_corner = 3
5:4/0/terrains_peering_bit/left_side = 3
5:4/0/terrains_peering_bit/top_left_corner = 3
5:4/0/terrains_peering_bit/top_side = 3
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 3
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0/terrains_peering_bit/right_side = 3
6:4/0/terrains_peering_bit/bottom_right_corner = 3
6:4/0/terrains_peering_bit/bottom_side = 3
6:4/0/terrains_peering_bit/left_side = 3
6:4/0/terrains_peering_bit/top_side = 3
6:4/0/terrains_peering_bit/top_right_corner = 3
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 3
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0/terrains_peering_bit/bottom_side = 3
7:4/0/terrains_peering_bit/left_side = 3
7:4/0/terrains_peering_bit/top_side = 3
8:4/0 = 0
8:4/0/terrain_set = 0
8:4/0/terrain = 3
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:4/0/terrains_peering_bit/right_side = 3
8:4/0/terrains_peering_bit/bottom_side = 3
8:4/0/terrains_peering_bit/left_side = 3
8:4/0/terrains_peering_bit/top_side = 3
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"]
texture = ExtResource("5_q7rhw")
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
6:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
16:0/0 = 0
18:0/0 = 0
19:0/0 = 0
20:0/0 = 0
23:0/0 = 0
24:0/0 = 0
25:0/0 = 0
30:0/0 = 0
32:0/0 = 0
37:0/0 = 0
38:0/0 = 0
39:0/0 = 0
40:0/0 = 0
41:0/0 = 0
42:0/0 = 0
43:0/0 = 0
44:0/0 = 0
45:0/0 = 0
46:0/0 = 0
47:0/0 = 0
48:0/0 = 0
49:0/0 = 0
50:0/0 = 0
51:0/0 = 0
52:0/0 = 0
53:0/0 = 0
54:0/0 = 0
55:0/0 = 0
56:0/0 = 0
57:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
16:1/0 = 0
17:1/0 = 0
18:1/0 = 0
19:1/0 = 0
20:1/0 = 0
21:1/0 = 0
22:1/0 = 0
23:1/0 = 0
25:1/0 = 0
26:1/0 = 0
28:1/0 = 0
30:1/0 = 0
31:1/0 = 0
32:1/0 = 0
33:1/0 = 0
34:1/0 = 0
35:1/0 = 0
36:1/0 = 0
37:1/0 = 0
38:1/0 = 0
39:1/0 = 0
40:1/0 = 0
41:1/0 = 0
42:1/0 = 0
43:1/0 = 0
44:1/0 = 0
45:1/0 = 0
46:1/0 = 0
47:1/0 = 0
48:1/0 = 0
49:1/0 = 0
50:1/0 = 0
51:1/0 = 0
52:1/0 = 0
53:1/0 = 0
54:1/0 = 0
55:1/0 = 0
56:1/0 = 0
57:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
16:2/0 = 0
17:2/0 = 0
18:2/0 = 0
19:2/0 = 0
20:2/0 = 0
21:2/0 = 0
22:2/0 = 0
26:2/0 = 0
28:2/0 = 0
33:2/0 = 0
36:2/0 = 0
37:2/0 = 0
38:2/0 = 0
39:2/0 = 0
40:2/0 = 0
41:2/0 = 0
42:2/0 = 0
43:2/0 = 0
44:2/0 = 0
45:2/0 = 0
46:2/0 = 0
47:2/0 = 0
48:2/0 = 0
49:2/0 = 0
50:2/0 = 0
51:2/0 = 0
52:2/0 = 0
53:2/0 = 0
54:2/0 = 0
55:2/0 = 0
56:2/0 = 0
57:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
17:3/0 = 0
18:3/0 = 0
19:3/0 = 0
20:3/0 = 0
21:3/0 = 0
22:3/0 = 0
23:3/0 = 0
25:3/0 = 0
26:3/0 = 0
28:3/0 = 0
30:3/0 = 0
31:3/0 = 0
32:3/0 = 0
33:3/0 = 0
34:3/0 = 0
35:3/0 = 0
36:3/0 = 0
37:3/0 = 0
38:3/0 = 0
39:3/0 = 0
40:3/0 = 0
41:3/0 = 0
42:3/0 = 0
43:3/0 = 0
44:3/0 = 0
45:3/0 = 0
46:3/0 = 0
47:3/0 = 0
48:3/0 = 0
49:3/0 = 0
50:3/0 = 0
51:3/0 = 0
52:3/0 = 0
53:3/0 = 0
54:3/0 = 0
55:3/0 = 0
56:3/0 = 0
57:3/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
16:4/0 = 0
18:4/0 = 0
19:4/0 = 0
20:4/0 = 0
23:4/0 = 0
24:4/0 = 0
25:4/0 = 0
30:4/0 = 0
32:4/0 = 0
37:4/0 = 0
38:4/0 = 0
39:4/0 = 0
40:4/0 = 0
41:4/0 = 0
42:4/0 = 0
43:4/0 = 0
44:4/0 = 0
45:4/0 = 0
46:4/0 = 0
47:4/0 = 0
48:4/0 = 0
49:4/0 = 0
50:4/0 = 0
51:4/0 = 0
52:4/0 = 0
53:4/0 = 0
54:4/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
16:5/0 = 0
28:5/0 = 0
30:5/0 = 0
31:5/0 = 0
32:5/0 = 0
36:5/0 = 0
37:5/0 = 0
38:5/0 = 0
39:5/0 = 0
40:5/0 = 0
41:5/0 = 0
42:5/0 = 0
43:5/0 = 0
44:5/0 = 0
45:5/0 = 0
46:5/0 = 0
47:5/0 = 0
48:5/0 = 0
49:5/0 = 0
50:5/0 = 0
51:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
10:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
16:6/0 = 0
17:6/0 = 0
18:6/0 = 0
19:6/0 = 0
20:6/0 = 0
21:6/0 = 0
23:6/0 = 0
24:6/0 = 0
25:6/0 = 0
27:6/0 = 0
28:6/0 = 0
30:6/0 = 0
31:6/0 = 0
32:6/0 = 0
34:6/0 = 0
36:6/0 = 0
37:6/0 = 0
38:6/0 = 0
39:6/0 = 0
40:6/0 = 0
41:6/0 = 0
42:6/0 = 0
43:6/0 = 0
44:6/0 = 0
45:6/0 = 0
46:6/0 = 0
47:6/0 = 0
48:6/0 = 0
49:6/0 = 0
50:6/0 = 0
51:6/0 = 0
0:7/0 = 0
1:7/0 = 0
3:7/0 = 0
4:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
18:7/0 = 0
20:7/0 = 0
21:7/0 = 0
28:7/0 = 0
30:7/0 = 0
31:7/0 = 0
34:7/0 = 0
37:7/0 = 0
38:7/0 = 0
39:7/0 = 0
40:7/0 = 0
41:7/0 = 0
42:7/0 = 0
43:7/0 = 0
44:7/0 = 0
45:7/0 = 0
47:7/0 = 0
48:7/0 = 0
49:7/0 = 0
50:7/0 = 0
51:7/0 = 0
2:8/0 = 0
7:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
24:8/0 = 0
30:8/0 = 0
31:8/0 = 0
37:8/0 = 0
38:8/0 = 0
41:8/0 = 0
42:8/0 = 0
43:8/0 = 0
44:8/0 = 0
45:8/0 = 0
46:8/0 = 0
47:8/0 = 0
48:8/0 = 0
49:8/0 = 0
50:8/0 = 0
0:9/0 = 0
1:9/0 = 0
3:9/0 = 0
4:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
18:9/0 = 0
20:9/0 = 0
21:9/0 = 0
23:9/0 = 0
24:9/0 = 0
25:9/0 = 0
27:9/0 = 0
29:9/0 = 0
30:9/0 = 0
31:9/0 = 0
32:9/0 = 0
33:9/0 = 0
34:9/0 = 0
35:9/0 = 0
41:9/0 = 0
42:9/0 = 0
43:9/0 = 0
44:9/0 = 0
45:9/0 = 0
46:9/0 = 0
47:9/0 = 0
48:9/0 = 0
49:9/0 = 0
50:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
18:10/0 = 0
19:10/0 = 0
20:10/0 = 0
21:10/0 = 0
27:10/0 = 0
28:10/0 = 0
31:10/0 = 0
32:10/0 = 0
33:10/0 = 0
34:10/0 = 0
35:10/0 = 0
36:10/0 = 0
37:10/0 = 0
38:10/0 = 0
39:10/0 = 0
40:10/0 = 0
41:10/0 = 0
42:10/0 = 0
43:10/0 = 0
44:10/0 = 0
45:10/0 = 0
46:10/0 = 0
47:10/0 = 0
48:10/0 = 0
49:10/0 = 0
50:10/0 = 0
0:11/0 = 0
1:11/0 = 0
2:11/0 = 0
3:11/0 = 0
6:11/0 = 0
7:11/0 = 0
8:11/0 = 0
9:11/0 = 0
10:11/0 = 0
11:11/0 = 0
12:11/0 = 0
13:11/0 = 0
14:11/0 = 0
23:11/0 = 0
24:11/0 = 0
25:11/0 = 0
27:11/0 = 0
29:11/0 = 0
30:11/0 = 0
31:11/0 = 0
32:11/0 = 0
33:11/0 = 0
34:11/0 = 0
35:11/0 = 0
36:11/0 = 0
37:11/0 = 0
38:11/0 = 0
39:11/0 = 0
40:11/0 = 0
41:11/0 = 0
42:11/0 = 0
43:11/0 = 0
44:11/0 = 0
45:11/0 = 0
46:11/0 = 0
0:12/0 = 0
1:12/0 = 0
2:12/0 = 0
3:12/0 = 0
4:12/0 = 0
5:12/0 = 0
6:12/0 = 0
7:12/0 = 0
8:12/0 = 0
9:12/0 = 0
17:12/0 = 0
18:12/0 = 0
19:12/0 = 0
20:12/0 = 0
21:12/0 = 0
24:12/0 = 0
29:12/0 = 0
30:12/0 = 0
31:12/0 = 0
32:12/0 = 0
33:12/0 = 0
34:12/0 = 0
35:12/0 = 0
36:12/0 = 0
38:12/0 = 0
0:13/0 = 0
1:13/0 = 0
2:13/0 = 0
3:13/0 = 0
4:13/0 = 0
5:13/0 = 0
6:13/0 = 0
7:13/0 = 0
8:13/0 = 0
9:13/0 = 0
17:13/0 = 0
18:13/0 = 0
19:13/0 = 0
20:13/0 = 0
21:13/0 = 0
22:13/0 = 0
23:13/0 = 0
24:13/0 = 0
25:13/0 = 0
26:13/0 = 0
27:13/0 = 0
29:13/0 = 0
30:13/0 = 0
31:13/0 = 0
32:13/0 = 0
33:13/0 = 0
34:13/0 = 0
35:13/0 = 0
36:13/0 = 0
37:13/0 = 0
38:13/0 = 0
39:13/0 = 0
40:13/0 = 0
41:13/0 = 0
42:13/0 = 0
43:13/0 = 0
44:13/0 = 0
45:13/0 = 0
46:13/0 = 0
47:13/0 = 0
0:14/0 = 0
1:14/0 = 0
2:14/0 = 0
3:14/0 = 0
4:14/0 = 0
5:14/0 = 0
6:14/0 = 0
7:14/0 = 0
8:14/0 = 0
9:14/0 = 0
10:14/0 = 0
17:14/0 = 0
18:14/0 = 0
19:14/0 = 0
20:14/0 = 0
21:14/0 = 0
22:14/0 = 0
23:14/0 = 0
25:14/0 = 0
26:14/0 = 0
29:14/0 = 0
30:14/0 = 0
31:14/0 = 0
32:14/0 = 0
33:14/0 = 0
34:14/0 = 0
35:14/0 = 0
36:14/0 = 0
37:14/0 = 0
38:14/0 = 0
39:14/0 = 0
40:14/0 = 0
41:14/0 = 0
42:14/0 = 0
43:14/0 = 0
44:14/0 = 0
45:14/0 = 0
46:14/0 = 0
47:14/0 = 0
0:15/0 = 0
1:15/0 = 0
2:15/0 = 0
3:15/0 = 0
4:15/0 = 0
5:15/0 = 0
6:15/0 = 0
7:15/0 = 0
8:15/0 = 0
9:15/0 = 0
10:15/0 = 0
17:15/0 = 0
18:15/0 = 0
19:15/0 = 0
20:15/0 = 0
21:15/0 = 0
22:15/0 = 0
23:15/0 = 0
24:15/0 = 0
25:15/0 = 0
26:15/0 = 0
29:15/0 = 0
30:15/0 = 0
31:15/0 = 0
32:15/0 = 0
33:15/0 = 0
34:15/0 = 0
35:15/0 = 0
36:15/0 = 0
37:15/0 = 0
38:15/0 = 0
39:15/0 = 0
40:15/0 = 0
41:15/0 = 0
42:15/0 = 0
43:15/0 = 0
44:15/0 = 0
45:15/0 = 0
46:15/0 = 0
47:15/0 = 0
4:16/0 = 0
5:16/0 = 0
6:16/0 = 0
7:16/0 = 0
8:16/0 = 0
17:16/0 = 0
18:16/0 = 0
19:16/0 = 0
20:16/0 = 0
21:16/0 = 0
22:16/0 = 0
23:16/0 = 0
24:16/0 = 0
25:16/0 = 0
26:16/0 = 0
29:16/0 = 0
30:16/0 = 0
31:16/0 = 0
32:16/0 = 0
33:16/0 = 0
34:16/0 = 0
35:16/0 = 0
36:16/0 = 0
37:16/0 = 0
38:16/0 = 0
39:16/0 = 0
40:16/0 = 0
41:16/0 = 0
42:16/0 = 0
43:16/0 = 0
44:16/0 = 0
45:16/0 = 0
46:16/0 = 0
47:16/0 = 0
17:17/0 = 0
19:17/0 = 0
20:17/0 = 0
21:17/0 = 0
22:17/0 = 0
23:17/0 = 0
24:17/0 = 0
25:17/0 = 0
29:17/0 = 0
30:17/0 = 0
32:17/0 = 0
33:17/0 = 0
34:17/0 = 0
35:17/0 = 0
36:17/0 = 0
37:17/0 = 0
38:17/0 = 0
39:17/0 = 0
40:17/0 = 0
42:17/0 = 0
43:17/0 = 0
44:17/0 = 0
45:17/0 = 0
46:17/0 = 0
47:17/0 = 0
0:18/0 = 0
1:18/0 = 0
2:18/0 = 0
3:18/0 = 0
4:18/0 = 0
5:18/0 = 0
17:18/0 = 0
18:18/0 = 0
19:18/0 = 0
20:18/0 = 0
21:18/0 = 0
22:18/0 = 0
23:18/0 = 0
24:18/0 = 0
25:18/0 = 0
27:18/0 = 0
29:18/0 = 0
30:18/0 = 0
31:18/0 = 0
32:18/0 = 0
33:18/0 = 0
34:18/0 = 0
35:18/0 = 0
36:18/0 = 0
37:18/0 = 0
38:18/0 = 0
39:18/0 = 0
40:18/0 = 0
41:18/0 = 0
42:18/0 = 0
43:18/0 = 0
44:18/0 = 0
45:18/0 = 0
46:18/0 = 0
47:18/0 = 0
0:19/0 = 0
1:19/0 = 0
2:19/0 = 0
3:19/0 = 0
4:19/0 = 0
5:19/0 = 0
6:19/0 = 0
7:19/0 = 0
8:19/0 = 0
9:19/0 = 0
17:19/0 = 0
18:19/0 = 0
19:19/0 = 0
20:19/0 = 0
21:19/0 = 0
22:19/0 = 0
23:19/0 = 0
24:19/0 = 0
25:19/0 = 0
26:19/0 = 0
27:19/0 = 0
28:19/0 = 0
29:19/0 = 0
30:19/0 = 0
31:19/0 = 0
32:19/0 = 0
33:19/0 = 0
34:19/0 = 0
35:19/0 = 0
36:19/0 = 0
37:19/0 = 0
38:19/0 = 0
39:19/0 = 0
40:19/0 = 0
41:19/0 = 0
42:19/0 = 0
43:19/0 = 0
44:19/0 = 0
45:19/0 = 0
46:19/0 = 0
47:19/0 = 0
0:20/0 = 0
1:20/0 = 0
2:20/0 = 0
3:20/0 = 0
4:20/0 = 0
5:20/0 = 0
6:20/0 = 0
7:20/0 = 0
17:20/0 = 0
18:20/0 = 0
19:20/0 = 0
20:20/0 = 0
21:20/0 = 0
22:20/0 = 0
23:20/0 = 0
25:20/0 = 0
26:20/0 = 0
27:20/0 = 0
28:20/0 = 0
30:20/0 = 0
31:20/0 = 0
32:20/0 = 0
33:20/0 = 0
34:20/0 = 0
35:20/0 = 0
36:20/0 = 0
37:20/0 = 0
38:20/0 = 0
39:20/0 = 0
40:20/0 = 0
41:20/0 = 0
42:20/0 = 0
43:20/0 = 0
44:20/0 = 0
45:20/0 = 0
46:20/0 = 0
47:20/0 = 0
0:21/0 = 0
1:21/0 = 0
2:21/0 = 0
3:21/0 = 0
17:21/0 = 0
18:21/0 = 0
19:21/0 = 0
20:21/0 = 0
21:21/0 = 0
22:21/0 = 0
23:21/0 = 0
24:21/0 = 0
25:21/0 = 0
26:21/0 = 0
27:21/0 = 0
28:21/0 = 0
30:21/0 = 0
31:21/0 = 0
33:21/0 = 0
34:21/0 = 0
35:21/0 = 0
36:21/0 = 0
37:21/0 = 0
38:21/0 = 0
39:21/0 = 0
40:21/0 = 0
41:21/0 = 0
42:21/0 = 0
43:21/0 = 0
44:21/0 = 0
45:21/0 = 0
46:21/0 = 0
47:21/0 = 0
0:22/0 = 0
1:22/0 = 0
2:22/0 = 0
3:22/0 = 0
17:22/0 = 0
18:22/0 = 0
19:22/0 = 0
20:22/0 = 0
21:22/0 = 0
22:22/0 = 0
23:22/0 = 0
24:22/0 = 0
25:22/0 = 0
26:22/0 = 0
27:22/0 = 0
28:22/0 = 0
29:22/0 = 0
30:22/0 = 0
31:22/0 = 0
32:22/0 = 0
33:22/0 = 0
34:22/0 = 0
35:22/0 = 0
36:22/0 = 0
37:22/0 = 0
38:22/0 = 0
39:22/0 = 0
40:22/0 = 0
41:22/0 = 0
42:22/0 = 0
43:22/0 = 0
44:22/0 = 0
45:22/0 = 0
46:22/0 = 0
47:22/0 = 0
2:23/0 = 0
3:23/0 = 0
17:23/0 = 0
19:23/0 = 0
22:23/0 = 0
23:23/0 = 0
25:23/0 = 0
26:23/0 = 0
27:23/0 = 0
28:23/0 = 0
29:23/0 = 0
30:23/0 = 0
31:23/0 = 0
32:23/0 = 0
33:23/0 = 0
34:23/0 = 0
35:23/0 = 0
36:23/0 = 0
37:23/0 = 0
38:23/0 = 0
39:23/0 = 0
40:23/0 = 0
41:23/0 = 0
42:23/0 = 0
43:23/0 = 0
44:23/0 = 0
45:23/0 = 0
47:23/0 = 0
17:24/0 = 0
18:24/0 = 0
19:24/0 = 0
20:24/0 = 0
21:24/0 = 0
22:24/0 = 0
23:24/0 = 0
24:24/0 = 0
25:24/0 = 0
26:24/0 = 0
27:24/0 = 0
28:24/0 = 0
29:24/0 = 0
30:24/0 = 0
31:24/0 = 0
32:24/0 = 0
33:24/0 = 0
34:24/0 = 0
35:24/0 = 0
36:24/0 = 0
37:24/0 = 0
38:24/0 = 0
39:24/0 = 0
40:24/0 = 0
41:24/0 = 0
42:24/0 = 0
43:24/0 = 0
44:24/0 = 0
45:24/0 = 0
46:24/0 = 0
47:24/0 = 0
17:25/0 = 0
18:25/0 = 0
19:25/0 = 0
20:25/0 = 0
21:25/0 = 0
22:25/0 = 0
23:25/0 = 0
24:25/0 = 0
25:25/0 = 0
26:25/0 = 0
27:25/0 = 0
28:25/0 = 0
29:25/0 = 0
30:25/0 = 0
31:25/0 = 0
32:25/0 = 0
33:25/0 = 0
34:25/0 = 0
35:25/0 = 0
36:25/0 = 0
37:25/0 = 0
38:25/0 = 0
39:25/0 = 0
40:25/0 = 0
41:25/0 = 0
42:25/0 = 0
43:25/0 = 0
44:25/0 = 0
45:25/0 = 0
46:25/0 = 0
47:25/0 = 0
17:26/0 = 0
18:26/0 = 0
19:26/0 = 0
20:26/0 = 0
21:26/0 = 0
22:26/0 = 0
23:26/0 = 0
25:26/0 = 0
26:26/0 = 0
27:26/0 = 0
28:26/0 = 0
29:26/0 = 0
30:26/0 = 0
31:26/0 = 0
32:26/0 = 0
33:26/0 = 0
34:26/0 = 0
35:26/0 = 0
36:26/0 = 0
37:26/0 = 0
38:26/0 = 0
39:26/0 = 0
40:26/0 = 0
41:26/0 = 0
42:26/0 = 0
43:26/0 = 0
44:26/0 = 0
45:26/0 = 0
46:26/0 = 0
47:26/0 = 0
17:27/0 = 0
18:27/0 = 0
19:27/0 = 0
20:27/0 = 0
21:27/0 = 0
22:27/0 = 0
23:27/0 = 0
24:27/0 = 0
25:27/0 = 0
26:27/0 = 0
27:27/0 = 0
28:27/0 = 0
29:27/0 = 0
30:27/0 = 0
31:27/0 = 0
32:27/0 = 0
33:27/0 = 0
34:27/0 = 0
35:27/0 = 0
36:27/0 = 0
37:27/0 = 0
38:27/0 = 0
39:27/0 = 0
40:27/0 = 0
41:27/0 = 0
42:27/0 = 0
43:27/0 = 0
44:27/0 = 0
45:27/0 = 0
46:27/0 = 0
47:27/0 = 0
17:28/0 = 0
18:28/0 = 0
19:28/0 = 0
20:28/0 = 0
21:28/0 = 0
22:28/0 = 0
23:28/0 = 0
24:28/0 = 0
25:28/0 = 0
26:28/0 = 0
28:28/0 = 0
29:28/0 = 0
30:28/0 = 0
31:28/0 = 0
32:28/0 = 0
33:28/0 = 0
34:28/0 = 0
35:28/0 = 0
36:28/0 = 0
37:28/0 = 0
38:28/0 = 0
39:28/0 = 0
40:28/0 = 0
41:28/0 = 0
20:29/0 = 0
25:29/0 = 0
29:42/0 = 0
[resource]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 93
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Village"
terrain_set_0/terrain_0/color = Color(1, 1, 1, 1)
terrain_set_0/terrain_1/name = "Platforms"
terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1)
terrain_set_0/terrain_2/name = "Forest"
terrain_set_0/terrain_2/color = Color(0.536634, 0.836478, 0.371357, 1)
terrain_set_0/terrain_3/name = "Cave"
terrain_set_0/terrain_3/color = Color(0.559155, 0.106507, 0.731722, 1)
sources/1 = SubResource("TileSetAtlasSource_4xq2o")
sources/0 = SubResource("TileSetAtlasSource_43n76")
sources/2 = SubResource("TileSetAtlasSource_i332m")
sources/3 = SubResource("TileSetAtlasSource_q7rhw")
sources/5 = SubResource("TileSetAtlasSource_ixyyn")