Files
przygody-pana-cegly/addons/dialogue_manager/components/editor_property/resource_button.gd
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

49 lines
1.4 KiB
GDScript
Vendored

@tool
extends Button
signal resource_dropped(next_resource: Resource)
var resource: Resource:
set(next_resource):
resource = next_resource
if resource:
icon = Engine.get_meta("DialogueManagerPlugin")._get_plugin_icon()
text = resource.resource_path.get_file().replace(".dialogue", "")
else:
icon = null
text = "<empty>"
get:
return resource
func _notification(what: int) -> void:
match what:
NOTIFICATION_DRAG_BEGIN:
var data = get_viewport().gui_get_drag_data()
if typeof(data) == TYPE_DICTIONARY and data.type == "files" and data.files.size() > 0 and data.files[0].ends_with(".dialogue"):
add_theme_stylebox_override("normal", get_theme_stylebox("focus", "LineEdit"))
add_theme_stylebox_override("hover", get_theme_stylebox("focus", "LineEdit"))
NOTIFICATION_DRAG_END:
self.resource = resource
remove_theme_stylebox_override("normal")
remove_theme_stylebox_override("hover")
func _can_drop_data(at_position: Vector2, data) -> bool:
if typeof(data) != TYPE_DICTIONARY: return false
if data.type != "files": return false
var files: PackedStringArray = Array(data.files).filter(func(f): return f.get_extension() == "dialogue")
return files.size() > 0
func _drop_data(at_position: Vector2, data) -> void:
var files: PackedStringArray = Array(data.files).filter(func(f): return f.get_extension() == "dialogue")
if files.size() == 0: return
resource_dropped.emit(load(files[0]))