* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
75 lines
3.2 KiB
Plaintext
75 lines
3.2 KiB
Plaintext
[gd_scene load_steps=10 format=3 uid="uid://dtem8jgcyoqar"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="1_2vcrp"]
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[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="2_2bmqm"]
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[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="3_772bd"]
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[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="4_vd16u"]
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[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="5_8s1u3"]
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[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="6_vuegc"]
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[ext_resource type="Script" uid="uid://c7n6ecsobohjn" path="res://scripts/components/ProjectileInitComponent.cs" id="7_kkqle"]
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[ext_resource type="Script" uid="uid://cqau0810tjk4d" path="res://scripts/components/TriggerLeverComponent.cs" id="8_g8he0"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_n4uav"]
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size = Vector2(16, 2)
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[node name="Green Laser" type="Area2D"]
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collision_layer = 16
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collision_mask = 9
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("1_2vcrp")
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Area = NodePath("..")
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metadata/_custom_type_script = "uid://dkmxhjtmu5xlb"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2(8, -0.5)
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shape = SubResource("RectangleShape2D_n4uav")
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[node name="Line2D" type="Line2D" parent="."]
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points = PackedVector2Array(0, 0, 16, 0)
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width = 2.0
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default_color = Color(0, 90, 0, 1)
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[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("2_2bmqm")
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Area = NodePath("..")
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metadata/_custom_type_script = "uid://cdnwrn8v05qhi"
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[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
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script = ExtResource("3_772bd")
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VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
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metadata/_custom_type_script = "uid://1tnr46o1ib4u"
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(8, 0)
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scale = Vector2(0.8, 0.1)
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[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
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script = ExtResource("4_vd16u")
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LaunchComponent = NodePath("../LaunchComponent")
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metadata/_custom_type_script = "uid://cvcnfrr1udco5"
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[node name="LaunchComponent" type="Node2D" parent="."]
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script = ExtResource("5_8s1u3")
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Speed = 320.0
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metadata/_custom_type_script = "uid://873un8agkyja"
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[node name="LifetimeComponent" type="Node" parent="."]
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script = ExtResource("6_vuegc")
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LifeTime = 10.0
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metadata/_custom_type_script = "uid://bvsgg8lu0a8m6"
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[node name="Timer" type="Timer" parent="."]
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wait_time = 5.0
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autostart = true
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[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
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script = ExtResource("7_kkqle")
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LaunchComponent = NodePath("../LaunchComponent")
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metadata/_custom_type_script = "uid://bgty7040ams6s"
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[node name="TriggerLeverComponent" type="Node" parent="."]
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script = ExtResource("8_g8he0")
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metadata/_custom_type_script = "uid://bpy6xtfm8l3hy"
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