* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
98 lines
3.7 KiB
Plaintext
98 lines
3.7 KiB
Plaintext
[gd_scene load_steps=13 format=3 uid="uid://jiv4e82ycwmq"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_bmfqy"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_id4r8"]
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[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="3_2uduj"]
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[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="4_x32ji"]
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[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="5_id4r8"]
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[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="6_2uduj"]
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[ext_resource type="Script" uid="uid://c2hplha6af74q" path="res://scripts/components/HomingMissileMotionComponent.cs" id="7_x32ji"]
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[ext_resource type="Script" uid="uid://cqkh5e36p5fj0" path="res://scripts/components/TrailComponent.cs" id="8_id4r8"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
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radius = 4.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_bmfqy"]
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radius = 128.0
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[sub_resource type="Curve" id="Curve_id4r8"]
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_data = [Vector2(0, 0.668146), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Gradient" id="Gradient_id4r8"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[node name="HomingBullet" type="Area2D"]
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collision_layer = 8
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collision_mask = 21
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_txsw8")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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self_modulate = Color(2, 1, 1, 1)
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("1_bmfqy")
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hframes = 12
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vframes = 12
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frame = 79
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(2.38419e-07, 2.38419e-07)
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scale = Vector2(0.4, 0.4)
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("2_id4r8")
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Area = NodePath("..")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 5.0
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autostart = true
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[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
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script = ExtResource("3_2uduj")
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VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
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[node name="LifetimeComponent" type="Node" parent="."]
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script = ExtResource("4_x32ji")
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LifeTime = 10.0
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[node name="LaunchComponent" type="Node2D" parent="."]
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script = ExtResource("5_id4r8")
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Speed = 120.0
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metadata/_custom_type_script = "uid://873un8agkyja"
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[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "BulletSprite")]
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script = ExtResource("6_2uduj")
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Area = NodePath("..")
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BulletSprite = NodePath("../Sprite2D")
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metadata/_custom_type_script = "uid://cdnwrn8v05qhi"
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[node name="HomingMissileMotion" type="Node" parent="." node_paths=PackedStringArray("Launch", "DetectionArea")]
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script = ExtResource("7_x32ji")
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Launch = NodePath("../LaunchComponent")
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MaxSpeed = 122.0
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Acceleration = 4.0
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WobbleStrength = 10.0
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Drag = 1.0
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SteeringLerp = 0.01
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DetectionArea = NodePath("../DetectionArea")
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[node name="DetectionArea" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"]
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shape = SubResource("CircleShape2D_bmfqy")
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debug_color = Color(0.802086, 0.36581, 0.539812, 0.42)
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[node name="Trail" type="Line2D" parent="."]
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self_modulate = Color(2, 2, 2, 1)
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top_level = true
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z_index = 199
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width = 4.0
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width_curve = SubResource("Curve_id4r8")
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default_color = Color(2, 1.2, 1.2, 1)
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gradient = SubResource("Gradient_id4r8")
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script = ExtResource("8_id4r8")
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