* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
33 lines
1.4 KiB
Plaintext
33 lines
1.4 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://t6h2ra7kjyq"]
|
|
|
|
[ext_resource type="Texture2D" uid="uid://1x4iq56rhc18" path="res://sprites/health_potions.png" id="1_p0sdo"]
|
|
[ext_resource type="Script" uid="uid://bmx6rk281yim2" path="res://scripts/components/HealComponent.cs" id="2_p0sdo"]
|
|
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="3_p0sdo"]
|
|
[ext_resource type="Resource" uid="uid://2tl3yoh202no" path="res://resources/collectables/small_health_potion.tres" id="4_p0sdo"]
|
|
|
|
[sub_resource type="CircleShape2D" id="CircleShape2D_uj2v5"]
|
|
radius = 7.0
|
|
|
|
[node name="SmallHealPotion" type="Area2D"]
|
|
collision_layer = 0
|
|
collision_mask = 4
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
shape = SubResource("CircleShape2D_uj2v5")
|
|
|
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
|
texture = ExtResource("1_p0sdo")
|
|
hframes = 4
|
|
frame = 1
|
|
|
|
[node name="HealComponent" type="Node" parent="." node_paths=PackedStringArray("Collectable")]
|
|
script = ExtResource("2_p0sdo")
|
|
Collectable = NodePath("../CollectableComponent")
|
|
|
|
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
|
|
script = ExtResource("3_p0sdo")
|
|
Area2D = NodePath("..")
|
|
CollisionShape = NodePath("../CollisionShape2D")
|
|
Data = ExtResource("4_p0sdo")
|
|
metadata/_custom_type_script = "uid://pa1bwc4no08q"
|