Files
przygody-pana-cegly/scripts/ui/main_menu.gd

63 lines
1.6 KiB
GDScript

extends Node
@export var main_menu_control: Control
@export var new_game_button: Button
@export var continue_button: Button
@export var settings_button: Button
@export var credits_button: Button
@export var exit_button: Button
@export var version_label: Label
@export var settings_control: Control
@export var credits_control: Control
@onready var gm: GM = $"/root/GameManager"
func _ready() -> void:
if new_game_button:
new_game_button.pressed.connect(_on_new_game_button_pressed)
if continue_button:
continue_button.pressed.connect(_on_continue_button_pressed)
if settings_button:
settings_button.pressed.connect(_on_settings_button_pressed)
if credits_button:
credits_button.pressed.connect(_on_credits_button_pressed)
if exit_button:
exit_button.pressed.connect(quit_game)
if version_label:
version_label.text = "v. " + ProjectSettings.get_setting("application/config/version")
if not SaveSystem.check_save_exists() and continue_button:
continue_button.disabled = true
else:
continue_button.disabled = false
func _on_new_game_button_pressed() -> void:
if gm:
gm.start_new_game()
else:
printerr("GameManager not found. Cannot start new game.")
func _on_continue_button_pressed() -> void:
if gm:
gm.continue_game()
else:
printerr("GameManager not found. Cannot continue game.")
func quit_game() -> void:
if gm:
gm.quit_game()
func _on_settings_button_pressed() -> void:
if settings_control:
UiManager.push_screen(settings_control)
func _on_credits_button_pressed() -> void:
if credits_control:
UiManager.push_screen(credits_control)