82 lines
2.2 KiB
GDScript
82 lines
2.2 KiB
GDScript
@tool
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extends Resource
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class_name SS2D_Material_Edge_Metadata
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## Represents the metadata for an edge material.
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##
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## Used by Shape Material.
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@export var edge_material: SS2D_Material_Edge = null : set = set_edge_material
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## What range of normals can this edge be used on.
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@export var normal_range := SS2D_NormalRange.new(0, 360) : set = set_normal_range
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## If edge should be welded to the edges surrounding it.
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@export var weld: bool = true : set = set_weld
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## Whether or not the edges should use the taper corner textures and not be welded, if they are
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## too sharp to be welded without significant distortion. NOTE this will not work properly
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## in curved shapes
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@export var taper_sharp_corners: bool = false : set = set_taper_sharp_corners
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## If this edge should be visible.
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@export var render: bool = true : set = set_render
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## z index for an edge.
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@export var z_index: int = 0 : set = set_z_index
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## z index for an edge.
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@export var z_as_relative: bool = true : set = set_z_as_relative
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## Distance from center.
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@export_range (-1.5, 1.5, 0.1) var offset: float = 0.0 : set = set_offset
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func _to_string() -> String:
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return "%s | %s" % [str(edge_material), normal_range]
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func set_render(b: bool) -> void:
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render = b
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emit_changed()
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func set_edge_material(m: SS2D_Material_Edge) -> void:
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if edge_material != null:
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if edge_material.is_connected("changed", self._on_edge_changed):
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edge_material.disconnect("changed", self._on_edge_changed)
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edge_material = m
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if edge_material != null:
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edge_material.connect("changed", self._on_edge_changed)
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emit_changed()
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func set_normal_range(nr: SS2D_NormalRange) -> void:
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if nr == null:
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return
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if normal_range.is_connected("changed", self._on_edge_changed):
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normal_range.disconnect("changed", self._on_edge_changed)
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normal_range = nr
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normal_range.connect("changed", self._on_edge_changed)
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emit_changed()
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func set_weld(b: bool) -> void:
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weld = b
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emit_changed()
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func set_taper_sharp_corners(val: bool) -> void:
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taper_sharp_corners = val
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emit_changed()
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func set_z_index(z: int) -> void:
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z_index = z
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emit_changed()
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func set_z_as_relative(b: bool) -> void:
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z_as_relative = b
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emit_changed()
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func set_offset(f: float) -> void:
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offset = f
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emit_changed()
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func _on_edge_changed() -> void:
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emit_changed()
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