Files
przygody-pana-cegly/scripts/ui/game_over_screen.gd

41 lines
823 B
GDScript

class_name GameOverScreen
extends Node
@export var game_over_screen: Control
@export var restart_button: Button
@export var main_menu_button: Button
@export var main_menu_scene: PackedScene
@onready var gm: GM = $"/root/GameManager"
func _ready() -> void:
if not gm:
return
game_over_screen.hide()
restart_button.pressed.connect(on_restart_button_pressed)
main_menu_button.pressed.connect(on_main_menu_button_pressed)
func on_restart_button_pressed() -> void:
if not gm:
return
gm.reset_player_state()
get_tree().reload_current_scene()
func on_main_menu_button_pressed() -> void:
if not gm or not main_menu_scene:
return
gm.reset_player_state()
get_tree().change_scene_to(main_menu_scene)
func on_player_death() -> void:
if not gm or not gm.get_lives() == 0:
return
game_over_screen.show()