* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
40 lines
588 B
INI
Vendored
40 lines
588 B
INI
Vendored
[main]
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aliases={
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"exit": "quit",
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"source": "exec",
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"usage": "help"
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}
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disable_in_release_build=false
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print_to_stdout=false
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pause_when_open=true
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commands_disabled_in_release=["eval"]
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[appearance]
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custom_theme="res://addons/limbo_console_theme.tres"
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height_ratio=0.5
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open_speed=5.0
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opacity=1.0
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sparse_mode=false
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[greet]
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greet_user=true
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greeting_message="{project_name}"
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greet_using_ascii_art=true
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[history]
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persist_history=true
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history_lines=1000
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[autocomplete]
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autocomplete_use_history_with_matches=true
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[autoexec]
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autoexec_script="user://autoexec.lcs"
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autoexec_auto_create=true
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