* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
18 lines
694 B
Plaintext
18 lines
694 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://bg76mtpcmfm2j"]
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[ext_resource type="Script" uid="uid://dev2q1228otm2" path="res://scripts/UI/ChargeProgressBar.cs" id="1_014ut"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_arbva"]
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bg_color = Color(0, 0, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_014ut"]
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bg_color = Color(0.921569, 0.827451, 0.12549, 1)
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[node name="ProgressBar" type="ProgressBar" node_paths=PackedStringArray("ProgressBar")]
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offset_right = 40.0
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offset_bottom = 10.0
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theme_override_styles/background = SubResource("StyleBoxFlat_arbva")
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theme_override_styles/fill = SubResource("StyleBoxFlat_014ut")
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script = ExtResource("1_014ut")
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ProgressBar = NodePath(".")
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