Files
przygody-pana-cegly/scripts/components/ChaseLevelComponent.cs
2025-08-14 22:45:10 +00:00

79 lines
2.1 KiB
C#

using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class ChaseLevelComponent : Node
{
[Export] public float ChaseSpeed { get; set; } = 200.0f;
[Export] public Marker2D ChaseTarget { get; set; }
[Export] public GodotObject PhantomCamera { get; set; }
[Export] public float MinimumDistance { get; set; } = 10f;
[Signal]
public delegate void ChaseStartedEventHandler();
[Signal]
public delegate void ChaseStoppedEventHandler();
private bool _isChasing = false;
private Node2D _previousCameraFollowTarget = null;
public override void _Process(double delta)
{
if (!_isChasing) return;
if (ChaseTarget == null) return;
if (CheckIfReachedTarget())
{
StopChasing();
return;
}
var targetPosition = ChaseTarget.GlobalPosition;
if (Owner is not Node2D root) return;
var direction = (targetPosition - root.GlobalPosition).Normalized();
root.GlobalPosition += direction * ChaseSpeed * (float)delta;
}
public void OnShipEntered()
{
if (ChaseTarget == null || PhantomCamera == null)
return;
if (_isChasing) return;
_previousCameraFollowTarget = (Node2D)PhantomCamera.Call("get_follow_target");
PhantomCamera.Call("set_follow_target", Owner as Node2D);
EmitSignalChaseStarted();
_isChasing = true;
}
public void OnShipExited()
{
StopChasing();
}
private bool CheckIfReachedTarget()
{
if (ChaseTarget == null)
return false;
if (Owner is not Node2D root) return false;
var targetPosition = ChaseTarget.GlobalPosition;
var currentPosition = root.GlobalPosition;
return currentPosition.DistanceTo(targetPosition) <= MinimumDistance;
}
private void StopChasing()
{
if (PhantomCamera == null) return;
PhantomCamera.Call("set_follow_target", _previousCameraFollowTarget);
EmitSignalChaseStopped();
_isChasing = false;
}
}