Files
przygody-pana-cegly/scripts/components/HealComponent.cs
2025-08-14 22:45:10 +00:00

48 lines
1.2 KiB
C#

using Godot;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
public partial class HealComponent : Node
{
[Export] public GpuParticles2D HealFx { get; set; }
[Export] public CollectableComponent Collectable { get; set; }
public override void _Ready()
{
if (Collectable == null)
{
GD.PushError("HealComponent: Collectable is not set.");
return;
}
Collectable.Collected += OnCollected;
}
private void OnCollected(Variant amount, CollectableType type, Node2D body)
{
if (type != CollectableType.Health) return;
if (Collectable == null) return;
var healthComponent = body.GetNodeOrNull<HealthComponent>("HealthComponent");
if (healthComponent == null) return;
var value = amount.AsSingle();
healthComponent.IncreaseHealth(value);
if (HealFx != null)
{
PlayHealFx();
}
Owner.QueueFree();
}
private void PlayHealFx()
{
if (HealFx == null) return;
HealFx.Restart();
HealFx.Emitting = true;
}
}