Files
przygody-pana-cegly/scripts/components/MagneticSkillComponent.cs

130 lines
3.5 KiB
C#

using System;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class MagneticSkillComponent : SkillComponentBase
{
[Export] public Area2D MagneticArea { get; set; }
[Export] public float MagneticMoveDuration { get; set; } = 1.25f;
private Array<Node2D> _collectablesToPickUp = [];
public override void _Process(double delta)
{
foreach (var collectable in _collectablesToPickUp)
{
if (!IsInstanceValid(collectable))
{
_collectablesToPickUp.Remove(collectable);
continue;
}
MoveCollectableToOwner(collectable);
}
}
private void OnBodyEntered(Node2D body)
{
if (!HasComponentInChildren(body, "CollectableComponent")) return;
if (_collectablesToPickUp.Contains(body)) return;
_collectablesToPickUp.Add(body);
}
private void OnAreaEntered(Area2D area)
{
if (!HasComponentInChildren(area, "CollectableComponent")) return;
if (_collectablesToPickUp.Contains(area)) return;
_collectablesToPickUp.Add(area);
}
private bool HasComponentInChildren(Node node, string componentName)
{
if (node == null) return false;
if (node.HasNode(componentName)) return true;
foreach (var child in node.GetChildren())
{
if (child is { } childNode && HasComponentInChildren(childNode, componentName))
{
return true;
}
}
return false;
}
private void MoveCollectableToOwner(Node2D collectable)
{
if (!IsInstanceValid(collectable) || !IsInstanceValid(Player)) return;
var direction = (Player.GlobalPosition - collectable.GlobalPosition).Normalized();
var speed = direction.Length() / MagneticMoveDuration;
collectable.GlobalPosition += direction.Normalized() * speed;
}
public override void Initialize(Node owner, SkillData data)
{
base.Initialize(owner, data);
if (Player == null)
{
GD.PushWarning("MagneticSkillComponent: Owner is not a Player/Node2D.");
}
if (MagneticArea == null)
{
if (owner is Area2D area2D) MagneticArea = area2D;
else
{
MagneticArea = owner.GetNodeOrNull<Area2D>("MagneticArea");
if (MagneticArea == null)
{
GD.PushError("MagneticSkillComponent: MagneticArea is not set.");
return;
}
}
}
if (Data.Level > 0 && Data.Upgrades.Count >= Data.Level)
{
ApplyUpgrade(Data.Upgrades[Data.Level - 1]);
}
}
public override void Activate()
{
if (MagneticArea == null)
{
GD.PushError("MagneticSkillComponent: MagneticArea is not set.");
return;
}
MagneticArea.BodyEntered += OnBodyEntered;
MagneticArea.AreaEntered += OnAreaEntered;
}
public override void Deactivate()
{
if (MagneticArea == null) return;
MagneticArea.BodyEntered -= OnBodyEntered;
MagneticArea.AreaEntered -= OnAreaEntered;
}
public override void ApplyUpgrade(SkillUpgrade upgrade)
{
foreach (var property in upgrade.Properties)
{
Set(property.Key, property.Value);
}
}
}